New mobs: Wolves and Bandits

Thoughts on the further development of Haven & Hearth? Feel free to opine!

New mobs: Wolves and Bandits

Postby Thoregon » Mon Feb 22, 2010 6:46 pm

In addition to roaming animals you may revive the old bandits for diversification in the mob section. Single bandits sneak through the woods and attack like animals would. When you kill them you may loot them and find low q food and other things that are randomly generated.

You may also add wolves that hunt in packs.
Last edited by Thoregon on Mon Feb 22, 2010 11:16 pm, edited 7 times in total.
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Re: New opponents: Cruel Bandits

Postby sabinati » Mon Feb 22, 2010 6:58 pm

we have player bandits, do we really need npc bandits?
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Re: New opponents: Cruel Bandits

Postby Gauteamus » Mon Feb 22, 2010 7:04 pm

I agree with Sab, if you want bandits in the game, grow a pair and become one - it is not like it is hard.

You could even make up a code of bandit honour to live by, like "No griefing, only clean stealing", or even better "steal from the rich, give to the poor"
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Re: New opponents: Cruel Bandits

Postby bitza » Mon Feb 22, 2010 7:07 pm

low q Militia Swords


find noble metal nuggets


lol, the things some people will come up with in order to avoid prospecting, it's really not that hard and there should be plenty of mines in the new world
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Re: New opponents: Cruel Bandits

Postby Thoregon » Mon Feb 22, 2010 7:28 pm

sabinati wrote:we have player bandits, do we really need npc bandits?

I thought only of more animals that dont look like animals for some diversification.
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Re: New opponents: Cruel Bandits

Postby theTrav » Mon Feb 22, 2010 7:45 pm

also make the bandits orks please, and make it so I can chase kobolds for small amounts of coin.

also please include npc vendor stands that have all items so I don't need to look for a player who's producing them

also please have auto generated quests "go here and kill this unique kobold for a purple drop"
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Re: New opponents: Cruel Bandits

Postby Thoregon » Mon Feb 22, 2010 7:50 pm

theTrav wrote:also make the bandits orks please, and make it so I can chase kobolds for small amounts of coin.

also please include npc vendor stands that have all items so I don't need to look for a player who's producing them

also please have auto generated quests "go here and kill this unique kobold for a purple drop"

You may be happy with this game
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Re: New opponents: Cruel Bandits

Postby sabinati » Mon Feb 22, 2010 7:51 pm

:O purpz
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Re: New opponents: Cruel Bandits

Postby Thoregon » Mon Feb 22, 2010 7:53 pm

sabinati wrote::O purpz

Prupz are for grinderz. Take this
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Re: New opponents: Cruel Bandits

Postby Humbaz » Mon Feb 22, 2010 7:57 pm

You may be happy with this game


Hopefully there will be many mines in the new world, because we lack irony in this one.
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