Trade and tracking stolen goods

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Trade and tracking stolen goods

Postby Onionfighter » Fri Feb 26, 2010 3:50 am

Right now, goods that are stolen can be tracked down. While this can be useful for finding criminals, this injects a new aspect of paranoia to trading. If you want to find someone's village, steal an object from yourself or a friend, gather the scents, then trade that object with the person you want to locate. Your scents can now be used to locate that person's home or village.

Proposed solution: make stolen objects show if they have scents pointing to them.
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Trade and tracking stolen goods

Postby ElGato » Fri Feb 26, 2010 4:47 am

Solution:
Trade only with trusted people.
=/
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
User avatar
ElGato
 
Posts: 1945
Joined: Tue Nov 10, 2009 2:10 am

Re: Trade and tracking stolen goods

Postby theTrav » Fri Feb 26, 2010 5:10 am

I like onionfighters suggestion, I'd probably add to it that it'd be nice if the scent followed the same visibility rules at tracking, therefore people with high perception and exploration are better able to spot "hot" goods, wheras thieves still have some potential to sell stuff on...
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Trade and tracking stolen goods

Postby Chakravanti » Fri Feb 26, 2010 5:41 am

isn't that kind of like perception on QL tho? It's not bad but still it's one more thing that favors already OP players.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Trade and tracking stolen goods

Postby Brian » Fri Feb 26, 2010 8:22 am

Maybe selling hot stuff would create some additional difficulties for the one that tracking it, one more skill check or something, but more like somehow extend whole tracking process while i like idea about "spotting" those goods.

The only reason why i like this is because we all now what we could get if this is implemented right — A Black Market! Yay! Or at least a drama on the traders square: "-Why those cavebulbs are so cheap, are you trying to sell a stolen goods to me, you lowlife?! - How could you, my lord, i raised them with my own arms" Stuff like that.
Brian
 
Posts: 34
Joined: Tue Feb 02, 2010 6:09 pm

Postby Jackard » Fri Feb 26, 2010 8:29 am

except the drama would play out more like two people standing still and expressionless with a possibility of them suddenly becoming violent
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Trade and tracking stolen goods

Postby theTrav » Fri Feb 26, 2010 9:35 am

Chakravanti wrote:isn't that kind of like perception on QL tho? It's not bad but still it's one more thing that favors already OP players.

not quite the same, perception on QL was implemented with the idea that it nerfs everyone to some degree, wheras this is more of a concession to thieves that if they can find the right patsy to pass their gear off they can still get by.

It may prove better to force thieves to hold on to their loot until the scents wear off though
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re:

Postby theTrav » Fri Feb 26, 2010 9:36 am

Jackard wrote:except the drama would play out more like two people standing still and expressionless with a possibility of them suddenly becoming violent

hilarious mental image :P
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Trade and tracking stolen goods

Postby Potjeh » Fri Feb 26, 2010 9:46 am

I'd rather not have the exploration check to see if an item is hot. Hot items should go to fences, who can resell them when the heat dies down.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Trade and tracking stolen goods

Postby vikingdragons » Fri Feb 26, 2010 12:34 pm

ah yes, this way theives would have a reason to work with other ppl, and then there will be a real criminal element, instead of rangers get mauled by bears (me) and ppl getting randomly attacked by raider hordes (wait, thats noly midly broken :lol: )
but theives would have to trust the fences, and the fences the theives to a smaller degree. before you know it, we have gang wars and theives guilds! :lol:
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
User avatar
vikingdragons
 
Posts: 389
Joined: Tue Feb 02, 2010 10:59 pm
Location: all your base are belong to us

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest