The need to eat (or how we avoid starving.)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The need to eat (or how we avoid starving.)

Postby Fetdaniel » Mon Mar 01, 2010 7:28 pm

Its a good thing that you have to eat in the game in my opinion, because it feels apropriate to the whole surviving/wildlife feel of haven and hearth. Thats my opinion and i think most agree.

What we don't agree about is how much we should eat, and how much fep something should give or have fast we are supposed to starve, etc. (I personally think the fep stuff is ok i'm not against the current planning, but then again I haven't thought about it that much either.)

What I have thought about is that it feels like I put alot of game time to avoid starving. I have felt this since I started playing haven and hearth some months ago and I didn't like that I had to eat a hundred apples to feel satiated for an hour. It does what people say any bad game or movie does, it breakes the feeling of realism. Now I don't think realism should guide games anymore then it makes it fun, realism is not some holy grail.
Its not actually that it takes time to eat or get food, its that I eat 100 apples or 8 chickens that makes it feel strange.
I think many people agree on this, and I've read somewhere that loftar and jorb were planning to maybe change this somehow, but until then I can perhaps add some coal in that oven so they start cooking. :)

A tip for those who have a problem with actually starving there is a big solution: don't drain stamina. Dont do heavy stuff. If you really want to survive, stand still or crawl. It makes a FACTOR difference to how fast the hungerlevel depletes. The game should not encourage someone chopping down a forrest or making a huge farm plot without food, this I feel is quite ok. But to a certain extent, beginning the game crawling until I have found my first spindly taproot and a rabbit so I can fish is a bit harsh on newbies. :)
Perhaps this could be extended that changing "metabolism" or "workload" via some kind of belief system or hopefully faster, could make a person faster or slower, but requiring more food? Just a thought right now though, and it shouldn't be like a 3x speed miner/smithing specialist that berserker eat, but its worth a thought. =) Its not really realistic to have a buttonswitch of metabolism, but changing believes the same way is not far away, and I think it can fit a game.
So a rich person could eat heavy calorie foods and need big wursts to get trough the day, get lots of fep and become stronger/faster/more effiecient. 10x more food for 3x more speed? Or a poor guy who has left a village and just straggles trough the wilderness to find a new home going at 0,5x food for a little weaker character? (perhaps travel weariness is connected to this?) This sort of accentuates the stamina draining of certain tasks, and reminds me a bit about drinking water in waterskins. What I like about it is that the body would take a little time to adapt to a certain lifestyle.

On a further note, I like the new resource limitation since I don't think it has made my game more boring in any way. And even though those quantum appletrees were practical, they only helped people get more anal about feps and let poor sobs survive in the postapocalyptic wastelands of brodgar longer then they should. :P (like me)

If I come up with more thoughts I will add them here, now I must play a little more and catch pike in the darkness. :P
Fetdaniel
 
Posts: 55
Joined: Tue Nov 10, 2009 11:20 pm

Re: The need to eat (or how we avoid starving.)

Postby ViciousGamer04 » Tue Mar 02, 2010 12:01 am

Uhhh. Get fishing skill. Makes things a lot easier at the beginning. You'll need feather, bone, string(spindly taproot at the beginning for most people XD.) for food to easily stay alive. Then from there just make sure to always stay in at least the "hungry" area. Going below the hungry area makes things really annoying. Sounds like you're in grasslands? :o
Already Suggested H&H Ideas can be found, here!
Basic "How Do I" questions on H&H can be found, here!
User avatar
ViciousGamer04
 
Posts: 530
Joined: Sat Feb 20, 2010 8:47 am

Re: The need to eat (or how we avoid starving.)

Postby theTrav » Tue Mar 02, 2010 12:53 am

fishing and/or hunting are both more than sufficient to keep your character from starving and they only cost like, 200 lp
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: The need to eat (or how we avoid starving.)

Postby Nanothnir » Tue Mar 02, 2010 3:49 am

OR if you are on the move like a forager looking for Herbs. Don't get hunting at all, just get Foraging and then Ant hills will state any hunger lost by walking. Note: Ants won't attack if you don't have Huntting but the moment you do, they will attack...
[Politics] The word was derived by the joining of two others, Poli - A Latin word meaning Many. And Tics - Annoying Bloodsucking Parasites...
Nanothnir
 
Posts: 315
Joined: Wed Jan 20, 2010 3:38 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests