Destroyable Housing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Destroyable Housing

Postby GrimReaper » Thu Mar 04, 2010 8:59 am

Housing should not be permanent but also not destroyable by some random noob who thinks its funny. This idea proposes a pretty good solution to this.

Every built house will come with a little sign attached to it on the side where the door is. This sign will only be active if the house is on someone's claim. The only person who will be able to access it will be the claim owner sort of like how the Stake Claim works. Once you approach this sign and click on it a box will pop up and it will have an option called Toggle Destroyable or something like that and will have a check box next to it. If that check box is active you will be able to beat on your house to make it disappear. Any house not a claim will be available for anyone to just come up and go King Kong on it. Lets just say a Cabin will have 5000 hp, a Timber House 7000 hp and a Mansion 15000 hp. I also believe houses should degrade in the wild if they are not within a claim or a village circle. I mean this would be a long process but at least this way you wont have useless homes wasting space.

This will allow people to destroy those terribly placed cabins that just piss you off. Will also give everyone a chance to destroy their crap house to put in a better one.

Thanks goes to Seizure for the house on a claim idea.
User avatar
GrimReaper
 
Posts: 98
Joined: Wed Dec 09, 2009 5:36 am

Re: Destroyable Housing

Postby Seizure » Thu Mar 04, 2010 9:04 am

Seizure endorses this message.

Its good for everyone, dev and hearthling alike!
User avatar
Seizure
 
Posts: 1021
Joined: Thu Sep 03, 2009 5:55 pm

Re: Destroyable Housing

Postby DrSun » Thu Mar 04, 2010 9:27 am

i think palisade should be the same. destroyable by owner more easily than by stranger.

devs can you do this?
DrSun
 
Posts: 51
Joined: Thu Feb 04, 2010 10:36 am

Re: Destroyable Housing

Postby theTrav » Thu Mar 04, 2010 10:50 am

I prefer my idea of spending vilage authority on deleting
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Destroyable Housing

Postby Chakravanti » Thu Mar 04, 2010 3:07 pm

I prefer my idea about using compost and lye to make primitive explosives =d
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
User avatar
Chakravanti
 
Posts: 3345
Joined: Sat Aug 29, 2009 3:38 am

Re: Destroyable Housing

Postby Fetdaniel » Thu Mar 04, 2010 3:57 pm

I also think houses should be destroyable, and the palisades more easily destroyed for the owner in some sense. If you can build it you can take it apart too I think.

Since its an aestethic feature more then anything else, I see no reason why this shouldn't be implemented in one form or another. In the most intuitive nongamebreaking way possible.

If we can create everything in the game and form this mold we call the world, we should also be able to destroy everything. Ghost towns are interesting in a way, but I'd rather be able to remove an unwanted construction.

Edit: I second the compost the bomb!
Fetdaniel
 
Posts: 55
Joined: Tue Nov 10, 2009 11:20 pm

Re: Destroyable Housing

Postby Jackard » Thu Mar 04, 2010 6:28 pm

GrimReaper wrote:Housing should not be permanent but also not destroyable by some random noob who thinks its funny. This idea proposes a pretty good solution to this.

Every built house will come with a little sign attached to it on the side where the door is. This sign will only be active if the house is on someone's claim. The only person who will be able to access it will be the claim owner sort of like how the Stake Claim works. Once you approach this sign and click on it a box will pop up and it will have an option called Toggle Destroyable or something like that and will have a check box next to it. If that check box is active you will be able to beat on your house to make it disappear. Any house not a claim will be available for anyone to just come up and go King Kong on it. Lets just say a Cabin will have 5000 hp, a Timber House 7000 hp and a Mansion 15000 hp. I also believe houses should degrade in the wild if they are not within a claim or a village circle. I mean this would be a long process but at least this way you wont have useless homes wasting space.

why so complicated when you could have the claim owner always able to destroy it? if he wants help he could just declaim

anyways i prefer things like authority deletion because destroying your own stuff is boring as shit and takes a lot of strength
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests