I do like the game, but It does seem to be a bit hard to get past some 'start locations'
E.g. I'm in a forested area, nothing around me to eat, sure there is a river and I have the fishing pole, but I'm apparently just too dumb to use it. (not me, the character) I have 4 bread, to survive.
As a Game, I think this starts ok, except,.. how do I survive once my bread is gone? I understand its still Alpha, and we have to suffer a few dead characters (Dwarf Fortress anyone?) to understand how to get going. So how about making that opening bit, just a tad easier?
Firstly.. Bone Saws, and Bone Hooks,,. unless I can actually fight a creature, which I've yet been unable to do, How else can I get such things..
Answer? Dead Animals? Animal types attack animal types, which results in dead bodies.. maybe some left-over meat (cook out the germs? disguise with curry?) and some bones to use in the early days of the game, make the quality low for now, so players will eventually rather better quality bone.
Second, Are we supposed to stand still where we arrive? what if we use our dream for a heath fire? how do we get another? I get the impression from the forums, that travelling away from your opening location is the smarter idea, but without a decent bag to carry stuff around in, I'm looking already like, well. I supposed before I become an adventurer, I need to make a backpack.. yet the skill set required is Soooo much higher than I can possibly make.
Which raises the question.. where did my clothes come from? why am I not naked? oh thats right, I was given some things at the start.. well.. why not give over a backpack for storage? and then allow later in the game for bigger backpacks, which hold more weight, etc.. then use the same code set and DB for carts, carriages, etc.. Sacks, Things that transport goods (i.e., not furniture)
Third, Forest Types... the problem I have, & therefore others might too, but not have the patience to play longer, is that food is hard to get.. Unless I leave my heath fire and go into the big bad world, I don;t know where it is.. and I'll starve to death..
The idea that might work, is to 'spawn' an apple tree (biblical reference) in the players starting location... this allows the player a readied source of food, so you might not even need the opening bread items.
Also, The tree types seriously hampers what you can do, without birch trees, you can't fish, make cups, without fir, you cannot make a bed.. why bother to have the skills for something you cannot even do?
and the last idea.. I understand that you have some kind of safe zone, but it requires 4000LP to gain the skills for, even if this is a total.. its a hefty amount for a newb, Maybe instead, the Heath fire, has a 3x3 radius around it, which people have to 'break the law' to be able to steal from..
The ideas I present are to help out the beginning player, but also it helps the community as a whole, more accessable game = more players = better future. It might even bring more prosperity, i.e. with a starting food tree for each new account, theres a slight increase in the ammount of food, also players don;t NEED to get "the Will to Power" which leads to skills for theft etc, so the likely hood of griefers will be lower (also you could increase the LP cost for this skill, further reducing the griefer count,