Critique: Weirdness in Mulberry Behaviour

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Critique: Weirdness in Mulberry Behaviour

Postby Gauteamus » Thu Mar 11, 2010 5:41 pm

For some reason, it seems mulberry trees give an unlimited amount of leaves -- please correct me if I am wrong here, and I will go sulk in a corner -- I just picked at least 72 leaves from one tree.

This is just weird, as all other resources from trees are limited (and it has been argued, rather harshly so) in numbers.
The limitations on the other tree resources serve mostly as PITAs for new players (and to a lesser degree for established ones).
A limitation on mulberry leaves would be an annoyance for established players, and be an interesting mechanic in introducing a new resource in villages: area.

One may argue that it is "realistic" to have a large (but not unlimited) amount of leaves on a tree, but as we all know:
SCREW REALISM! :lol:

IMO, 16-20 leaves per tree would be fine (multiple of 4, plx).
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Re: Critique: Weirdness in Mulberry Behaviour

Postby burgingham » Thu Mar 11, 2010 5:46 pm

:x
You could have just kept your mouth shut about this. ;-)
I guess this is a bug/ they forgot to change it, since every other ressource has been limited. Oh god, it will be so painful to make merc robes now.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby Gauteamus » Thu Mar 11, 2010 5:50 pm

Yes, I suppose it is a bug, and I guess I could have shut up :twisted:

But:
Mulberry suburbs FTW!
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Re: Critique: Weirdness in Mulberry Behaviour

Postby Avu » Thu Mar 11, 2010 6:01 pm

You had to go there didn't you? Let's make the game as tedious as possible people fun is for weirdos anyway.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby warrri » Thu Mar 11, 2010 6:04 pm

I also think 7s branches i too much. I mean, have you ever seen a tree in reallife? They have only 1 branch lieing around.
Also quality clay doesnt get lowered fast enough, because you can still build one good oven per day before it lowers its q.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby lithos » Thu Mar 11, 2010 6:10 pm

taking leaves should eventually lower it's Quality like it's supposed to.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby Gauteamus » Thu Mar 11, 2010 6:18 pm

Hehe, Warri, stop putting arguments in my mouth, it is bad form.
If you read my post you'll see that I put "fun" mechanics/interactions above realism.

Having unneccessary tedium is bad, having a specialized silk-town needing a Hinterland of mulberry-farms can be a good thing.

Having diminishing returns on the harvesting of resources such as branches, leaves and clay is good.
Having hardcoded limit of 7 branches per tree may be bad (but a fair first approximation?)
Clay mechanics is mostly to cry over.

Interaction, trading and trust (used or abused) between players is good. Mechanical running from 1 HQ central mulberry to silk cupboards is not my idea of FUN and INTERACTION.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby Avu » Thu Mar 11, 2010 6:30 pm

Look limited resources are nice in theory but not with the numbers required by the game. You need 800 leaves for a single merchant robe. That is pure bullshit. Leaves were made to be autopick for a reason and that reason is you need a fuckton. Storage space is the problem with silk we don't need a resource problem as well to make a shitty business nobody bothers with past merchant robes. You know why silk cloths had such stupidly high values as to go hand in hand with steel? Not because there was such a huge demand but because nobody was willing to make them not for a living anyway.
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Re: Critique: Weirdness in Mulberry Behaviour

Postby sabinati » Thu Mar 11, 2010 7:38 pm

Gauteamus wrote:Interaction, trading and trust (used or abused) between players is good. Mechanical running from 1 HQ central mulberry to silk cupboards is not my idea of FUN and INTERACTION.


so it's better to run between 100 mulberry trees? :roll:
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Re: Critique: Weirdness in Mulberry Behaviour

Postby Chakravanti » Thu Mar 11, 2010 8:20 pm

Gauteamus wrote:Hehe, Warri, stop putting arguments in my mouth, it is bad form.

Interaction, trading and trust (used or abused) between players is good. Mechanical running from 1 HQ central mulberry to silk cupboards is not my idea of FUN and INTERACTION.

Yeah well, limited leaves from mulberry trees IS NOT MINE.

Fucking B12 masochist ~.^

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