There is a need for a fun, and useful village vs village system, so you can capture their lands, or wipe them instead of just coming by and ruining everything and trying to kill each other occasionally.
Here is my suggestion.
Leaders of a village, or maybe a higher form of settlement could declare war on other villages, They would have to actively walk by and drop the banner.
After that a claim type thing forms where only people part of either village could enter, but not leave.
Maybe you could form alliances with other villages, or mark them so they can come in.
Getting Killed inside of it while it is active would not result in you dying, but instead a ticket would be taken from your side, and you would respawn.
This is because if you still died, it wouldn't make people declare war actively, and this suggestion would be no better than what we do now.
There would also be a timeframe in which it has to be finished, and maybe a minimum amount of people, so people couldn't place war decs against each other forever.
Destroying objects in the other village also yields more points than a kill.
Siege equipment, and other placables could be placed faster and easier in a war claim, or could be dragged in, they could hit from a distance.
On victory, you could get a choice to either capture or destroy the village idol, and all associated control objects. That way you could have actual territories spanning the map as villages slowly grow into kingdoms, and empires, using their new captured territory to further spread in directions.
Maybe the village idol thats capturing a lot would grow in stages, just for a nice brutal decoration.
The people under the captured idol can leave, or stay. The people who capture it can remove them, if needed.
People would undoubtly continuously place war decs against themselves or each other to protect themselves, so maybe a individual timer of village vs village, not just a timer for every village on placement.