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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Battering Ram->Cliffs
Allow battering rams to be used to destroy cliff tiles.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Battering Ram->Cliffs
hmm, very interesting. it would probably take forever to do though. i think if this is implemented that cliffs should have more soak than a brick wall. (how about you only 1 damage a hit?
) not sure i 100% agree though.
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Battering Ram->Cliffs
Translation:vikingdragons wrote:hmm, very interesting. it would probably take forever to do though. i think if this is implemented that cliffs should have more soak than a brick wall. (how about you only 1 damage a hit?) not sure i 100% agree though.
I would prefer if this was implemented to be a very time consuming process. I'm not sure if it should be implemented at all.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Battering Ram->Cliffs
I don't see why cliffs should be any better than brick walls.
The ONLY thing I see as being a problem is the destruction of cave entrances.
The ONLY thing I see as being a problem is the destruction of cave entrances.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Battering Ram->Cliffs
Considering that cliffs have been explained to be simply a representation of a height difference, rather than the literal difference shown on-screen... well, would you take a battering ram to a 50m tall cliff in a hope of bringing it down?Chakravanti wrote:I don't see why cliffs should be any better than brick walls.
The ONLY thing I see as being a problem is the destruction of cave entrances.
jorb wrote:Haven aims to be hardcore.
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Misty
- Posts: 45
- Joined: Wed Feb 17, 2010 12:16 am
- Location: Australia
Re: Battering Ram->Cliffs
I'd rather see stairs and stair cases implemented, or rope used, for us to scale cliffs.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Battering Ram->Cliffs
50m is a bit excessive even for an abstraction. I can however soo taking a battering ram to a rock wall and knocking down teh cliffside.
Regardless. You suck for mentioning realism. I do believe the dev's will see gameplay valuable aspects to this function. Namely, the ability to terraform shit on our own.
Regardless. You suck for mentioning realism. I do believe the dev's will see gameplay valuable aspects to this function. Namely, the ability to terraform shit on our own.
THis doesn't address the issue of being able to build walls through cliffs.Misty wrote:I'd rather see stairs and stair cases implemented, or rope used, for us to scale cliffs.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Battering Ram->Cliffs
I don't think I like it...
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Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Battering Ram->Cliffs
Would help combat the ridiculous hearth-vault system.
Jackard wrote:kvc has eleven secret herbs and spices