Replace Cargo slots with inventory type grids

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Replace Cargo slots with inventory type grids

Postby ImpalerWrG » Wed Mar 17, 2010 12:15 pm

Currently we have a 'Diablo' like grid system for personal and container inventory but a very course 'slot' system for storing containers in boats/wagons. Because all containers take the same space in transports only the largest containers are of real use in transports. But if a transport opened up a similar grid in which different lift-able objects were of different sizes it would be quite a bit more flexible. These transport grids should function similar to existing inventories but have a slightly large square size so their recognizable as different from standard grids, a different background color might also work. Naturally containers inside transports would be open-able (this has been suggested already) but this would make it a bit more intuitive as it would work just like seedbags do now. Shift clicking items out of transport grids makes you carry them, Ctrl clicking scatters them about on the ground besides the transport as dose dragging off and dropping. Placing items in transports would now open the transport grid with the object being carried attached to the mouse ready to be placed, what ever is picked up with the mouse is immediately carried and walking away closes the window as normal.
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Re: Replace Cargo slots with inventory type grids

Postby vikingdragons » Wed Mar 17, 2010 12:57 pm

that sound good. i second!
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Re: Replace Cargo slots with inventory type grids

Postby jorb » Wed Mar 17, 2010 1:11 pm

If anything, the objects should have volume.
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Re: Replace Cargo slots with inventory type grids

Postby Gauteamus » Wed Mar 17, 2010 1:42 pm

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Re: Replace Cargo slots with inventory type grids

Postby ImpalerWrG » Thu Mar 18, 2010 12:00 am

jorb wrote:If anything, the objects should have volume.


Not sure what you mean, do you mean a numerical volume perhaps in cubic meters? I always though grid systems were the more volume-ish way to handle inventories, ware as a weight system generally has equal sized icons/slots for everything and some kind of cumulative weight and encumbrance. While weight is perhaps more realistic for limiting what a person can carry, volume would be more appropriate for containers and transports like wagons. I know their are number of requests to use weight based systems but I personally find the grids easier to use because their inherently visual and tactile, they also have a long history in RPG's so just about everyone has used them before.
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Re: Replace Cargo slots with inventory type grids

Postby jorb » Thu Mar 18, 2010 12:13 am

I meant numerical volume.
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Re: Replace Cargo slots with inventory type grids

Postby Onionfighter » Thu Mar 18, 2010 6:40 am

Would this allow containers in containers (in containers)?
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Re: Replace Cargo slots with inventory type grids

Postby Peter » Thu Mar 18, 2010 7:00 am

As I understand the suggestion, inventories that hold containers will be different from normal inventories. Your boat can hold 2 chest-sized objects, or 8 wicker baskets, but you can't just put fish in it. So unless a container has inventory space for other containers, no. But a Shelf item or a modification to the Cabinet or something might be a meta-container. That's just my interpretation, though.
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Re: Replace Cargo slots with inventory type grids

Postby ImpalerWrG » Thu Mar 18, 2010 7:35 am

Your correct Peter, though I personally think allowing stacking of items is a good idea its really a separate idea/request that I'm sure has threads of its own.

Hypothetically the 'big' grids would allow normal items to be stacked up to some limit based on their size in the normal grid, so you could get say 3 boards stacked in a big grid cell but 12 straw. I don't really see any reason you shouldn't be able to load up something like fifty boards directly into a wagon, if anything the wagon should hold more when no containers are being used.

Would this allow containers in containers (in containers)?


No more then is fundamentally possible now with Boat->Urn->Seedbag, it would just be more consistent as each level would work on the same grid system.
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Re: Replace Cargo slots with inventory type grids

Postby Winterbrass » Thu Mar 18, 2010 8:26 am

There's nothing wrong with containers in containers in containers, so long as the internal volume doesn't exceed the total volume of the most external container.
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