loftar wrote:In particular, it would be great if I could think of some way to automatically assign meaningful effects to foodstuffs and brews depending on what ingredients went into them; that might be asking for too much, though. I dunno.
do you suppose it would be reasonable to bring fep back to beer and wine? i think that the drunkeness scale would need to be adjusted so that people can't drink unreasonable amounts of beer for stat pushing, but it would be nice, and interesting, to have a variety of fep available from different beers/wine.
i would think that you could come up with a good system of ingredient based fep that would not be solely based on the fep of the ingredients, but certain combinations could have modifiers to different fep.
obviously this is a long term goal.