wine

Thoughts on the further development of Haven & Hearth? Feel free to opine!

wine

Postby Oracle » Wed Mar 24, 2010 8:50 am

can you make it so that wine gains quality to a certain extent after it has matured, and been bottled.
like say unaged wine to aged wine is a 25% increase in quality
over say a rl week. just an idea
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Re: wine

Postby sabinati » Wed Mar 24, 2010 4:30 pm

it's already effected by the barrel that it's aged in, in case you didn't know
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Re: wine

Postby lunaga50 » Wed Mar 24, 2010 4:40 pm

I think he means giving a Wine Rack and a cellar a purpose for it, leaving a bottle in the rack and that in a cellar for a week, should give an improvement on wine quality.
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Re: wine

Postby sabinati » Wed Mar 24, 2010 5:10 pm

yeah. i suppose it probably should.
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Re: wine

Postby Alamarian » Wed Mar 24, 2010 10:03 pm

Most wine is intended to be drunk sooner, rather than later. "Laying down" the average wine for five or ten years will produce something nasty, not tasty. At best, it'll be off flavored. More likely, it'll be vinegar. This was especially true during the early medieval period. Wine tended to be low in sugar and alcohol, both of which help it survive to maturity.

You could simply go with aging any wine but I'd like a recipe for "aging wine." Possibly a fortified "sack" wine, though that would require distillation. I'm just not sure what it would be. Another thought is to require wine to age in barrels. Simple way: wine won't turn into vinegar if the barrel is placed in a cellar. Then the wine can age for a fixed time, to receive a fixed ql bonus.
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Re: wine

Postby Peter » Thu Mar 25, 2010 5:50 am

We went over this before. Wine should have a maximum potential Q, equal to twice it's calculated Q (that is, whatever Q it would otherwise have). When first pressed, it is half of it's calculated Q. Wine stored in BOTTLES in WINE RACKS ages, increasing by 1Q every couple of hours or something.

This means that very fine wines gain more from aging than poor wines, and gives a practical use to the otherwise horribly useless wine racks.

We threw realism out the window and never looked back. Why bring the poor thing back inside now?
Surprise.
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Re: wine

Postby Alamarian » Thu Mar 25, 2010 8:43 pm

Peter wrote:We threw realism out the window and never looked back.


We who?

Though on the whole, that idea is simpler and more generally intuitive than mine. But I want fortified wine, so I can fulfill my desire to have a Falstaff character.
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Re: wine

Postby ddsn » Sun Mar 28, 2010 6:13 am

I really like this idea. I live in a small town where one of our people just sits there making wine, and a poor quality wine too. It would be nice to perhaps, increase quality by 1 perhaps every, 1 or 2 in-game days.

pleeaeaassseeee?
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Re: wine

Postby bitza » Mon Mar 29, 2010 6:19 am

sounds like that guy needs to improve his farming skill, also have your carpenter make a better quality winepress and barrels, that's how you increase wine quality
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