Varied Diet; Alternative bonus system.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Varied Diet; Alternative bonus system.

Postby Gauteamus » Thu Mar 25, 2010 5:25 pm

This is an open suggestion to change the reward for eating different types of food.
Basically, instead of each new food type reducing the total FEP needed,
have each new food type give a bonus to the stats "contained" within that food type.
This would reward eating many different food types containing the Stat you are looking for,
and could give some interesting mechanics to the multiple FEP foods.
Today, I feel the multiple FEP foods are worse than the "pure" foods in every situation (where you have a choice).

The exact formulae used to accomplish what I try to describe above can be changed around, but below i have scetched
a table, where, for each player, the total FEP earned for each Stat is stored along with how many types of food the player
have eaten that have contributed to that stat. In the example below, the player is trying to raise Str, and has eaten
3 types of food containing a Str component. The resulting FEP for each Stat is calculated as Base_FEP * sqrt(Types_Eaten),
where the sqrt() function could be exchanged with a function with more desirable traits. As normal, the player would get a
Food Event if the sum of resulting FEP points exceeds his/her FEP treshold (65% chance of a Str point)

Code: Select all
Stat:   FEP Base:   Types:   FEP Res.
---------------------------------------------------
Str     10          3        17.32   
Con                     
Agi     1           1        1
Dex   
Int
Per
Psy     1           1        1
Cha     5           2        7.07
                        SUM: 26.4

Example food eaten: Some Pancake (3Str+2Cha+1Agi), Sturgeon (2Str+1Psy), Bear Salami (5Str+3Cha)
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Re: Varied Diet; Alternative bonus system.

Postby kaka » Thu Mar 25, 2010 9:48 pm

I kinda like this. I'm not entirely sure, but I think it's worth a shot.
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Re: Varied Diet; Alternative bonus system.

Postby Potjeh » Thu Mar 25, 2010 10:00 pm

I like it.
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Re: Varied Diet; Alternative bonus system.

Postby loftar » Fri Mar 26, 2010 12:50 am

The general idea that you describe (that is, benefiting the FEP types of the foods eaten more specifically) is what I had in mind from the beginning, as well. The current system is just a simplification of that, since many concepts turned up that were hard to clearly define in terms of the current game mechanics. I might revisit it again at some point, of course.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Varied Diet; Alternative bonus system.

Postby ImpalerWrG » Fri Mar 26, 2010 1:22 am

Well that was a the most positively received suggestion since fire-pits. Would it work with separate bars for each stat type as well? People really hate the random probabilities involved.
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Re: Varied Diet; Alternative bonus system.

Postby sabinati » Fri Mar 26, 2010 1:34 am

i don't think there needs to be, or ever will be, separate fep bars. the randomness is part of the system, and as much as i hated the amount of con i ended up getting from pirozhkis last map, i like the randomness, and feel like it's necessary.

this system seems to make it easier to increase the specific fep you want, even if you eat multi-fep foods. i could eat piroz, a chantrelle, a chicken, a brill, and a roach and greatly increase my chance of getting a dex point. whether making it easier is desired is up to jorb and loftar.
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