Meathooks & larders

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Meathooks & larders

Postby Cajoes » Sat Mar 27, 2010 2:09 am

I dunnow, some kind of big maypole contraption with large meathooks hanging from it, to store one or several animal carcasses for extensive butchering and extraction of bodily fluids for delicacy treats like blood sausage, blood pudding or use in dark pagan rituals to appease picky ancestors or local spirits, or even gods. (But gods tends to prefer having the whole animal sacrificed to them.)

Doubles as a larder rack, for when your cupboards are overflowing with meats and intestines but you don't really want that bear carcass on your doorstep going to waste. What with the hunger/stamina adjustments really putting a spanner in everyone's food industry, (personally, we're swimming in bread because we can't catch the baker on at the same timezone to tell him to stop)

Heck, let's enable it to store player carcasses, and have them displayed on your village square in a gruesome fashion. Or hidden down in a basement for that innocent-little-farming-community-with-dark-terrible-secret look.

Though preferrably, a gibbet might be more suitable, but with the hunger update it'd take months before they finally starved to death...

0200 hour musing complete: Night folks.
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Re: Meathooks & larders

Postby sabinati » Sat Mar 27, 2010 2:13 am

i'm down with this
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Re: Meathooks & larders

Postby ImpalerWrG » Sat Mar 27, 2010 7:30 am

No point to this until decay of food is implemented, but once it is it would be an excellent way to extend fresh meat as either an alternative to or preperation for sausages. IRL an un-butcher carcass will last for something like a week if hung up and kept out of the sun, the games currently has it backwards as cut meat lasts longer then a carcass.
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Re: Meathooks & larders

Postby sabinati » Sat Mar 27, 2010 11:23 pm

the point is that unbutchered carcasses wouldn't go poof when the server crashes or reboots
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Re: Meathooks & larders

Postby Lothaudus » Sun Mar 28, 2010 1:19 am

I still want to be able to place dead animal carcasses inside as decorative floor rugs.

Cajoes wrote:(personally, we're swimming in bread because we can't catch the baker on at the same timezone to tell him to stop)

Runestones are good for this.

Meathook idea sounds like fun.
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Re: Meathooks & larders

Postby sabinati » Sun Mar 28, 2010 1:59 am

Lothaudus wrote:I still want to be able to place dead animal carcasses inside as decorative floor rugs.


me too
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Re: Meathooks & larders

Postby Cajoes » Mon Mar 29, 2010 9:04 pm

sabinati wrote:the point is that unbutchered carcasses wouldn't go poof when the server crashes or reboots


Having just lost a large pile of various animal carcasses (By dang, boars are persistant buggers) to a [edit]reboot[/edit]. I'm inclined to agree.
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Re: Meathooks & larders

Postby Darkren » Tue Mar 30, 2010 12:52 am

Lothaudus wrote:I still want to be able to place dead animal carcasses inside as decorative floor rugs.

Cajoes wrote:(personally, we're swimming in bread because we can't catch the baker on at the same timezone to tell him to stop)

Runestones are good for this.

Meathook idea sounds like fun.

Alternately, dry any hide, make parchment out of it, write a message and put somewhere he'll look. Runestones are irritating, after all.
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