Add the landscaping ability to dig shallow water trenches. These would function just like shallow water, but can be re-filled with dirt.
Mechanic: make these dig-able anywhere adjacent to water. Only artificial water can be filled.
Possible functions: boat access, mess up people's roads, fishing ponds, easy water access.
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Onionfighter
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Dig water trenches
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giftiger_wunsch
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Re: Dig water trenches
Recommend moving closer to a water sourceOnionfighter wrote:Add the landscaping ability to dig shallow water trenches. These would function just like shallow water, but can be re-filled with dirt.
Mechanic: make these dig-able anywhere adjacent to water. Only artificial water can be filled.
Possible functions: boat access, mess up people's roads, fishing ponds, easy water access.
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Thijssnl
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Re: Dig water trenches
You dont get it, also, shut up and leave this game like you would. Im getting really sick of your brainless trolling.giftiger_wunsch wrote:Recommend moving closer to a water sourceOnionfighter wrote:Add the landscaping ability to dig shallow water trenches. These would function just like shallow water, but can be re-filled with dirt.
Mechanic: make these dig-able anywhere adjacent to water. Only artificial water can be filled.
Possible functions: boat access, mess up people's roads, fishing ponds, easy water access.
As for the OP, messing up road, meh, but other then that...Easier docking with boats without a dock or something, easy water access. But how fishing ponds? Fish in shallow water, or could you make shallow water deep water as well?
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giftiger_wunsch
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Re: Dig water trenches
Oddly enough, in all the threads I've contributed (helpful) ideas to, the only things you've suggested have been to make the game easier for yourselfThijssnl wrote:Im getting really sick of your brainless trolling.

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ImpalerWrG
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Re: Dig water trenches
Why distinction between 'artificial water' only being fill able? Not only would this get confusing if their is no visual difference between the two I don't see the huge harm in filling in the shallows that exist so long as deep-water cant be altered.
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Onionfighter
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Re: Dig water trenches
I do.ImpalerWrG wrote: . . . I don't see the huge harm in filling in the shallows that exist so long as deep-water cant be altered.
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giftiger_wunsch
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Re: Dig water trenches
Good luck launching a boat if there's no shallow water. I have pure deep water in my cave, it's totally worthless for anything; decoration onlyImpalerWrG wrote: . . . I don't see the huge harm in filling in the shallows that exist so long as deep-water cant be altered.
However, the entire idea is just to make the game easier by letting you essentially move water by creating miniature canals to transport it in. Next you'll want to make a conveyer belt to automatically bring you fir boughs from miles away. If a river, fish, etc. is that important to you, live by the river.
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Onionfighter
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Re: Dig water trenches
That would not fit the game setting.giftiger_wunsch wrote:Next you'll want to make a conveyer belt to automatically bring you fir boughs from miles away.
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giftiger_wunsch
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Re: Dig water trenches
Nor does digging water trenches really. Anyway, the main result will be someone seeing a trench as they pass along the river, blocking it off by filling a section in with dirt, and following it up to your settlement where they'll steal your stuff / kill your sons / rape your daughters, etc.Onionfighter wrote:That would not fit the game setting.giftiger_wunsch wrote:Next you'll want to make a conveyer belt to automatically bring you fir boughs from miles away.
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Potjeh
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Re: Dig water trenches
I wouldn't use it to make a channel to my settlement. Connecting rivers out in the wilderness is more like it. That way I wouldn't have to get out of boat and carry it every time I want to switch rivers.
Mind you, this would allow you to get clay and water from their highest q tile, which is almost always inaccessible in the current system. I'm not sure if it's a good or a bad thing.
Mind you, this would allow you to get clay and water from their highest q tile, which is almost always inaccessible in the current system. I'm not sure if it's a good or a bad thing.