Bloom and Doom turrets and protection (warning, joke idea)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bloom and Doom turrets and protection (warning, joke idea)

Postby Dataslycer » Wed Mar 31, 2010 6:00 am

Farmers are tired of getting their properties invaded by thieves that steal their hard earned silk, their high Q seed (even if the thieves would end up reducing the Q by atrocious farming skills!), their metal tools, and even their lives either by being walled in, or splattered by thrown rocks or B12 axes. Well its time for the farmers to fight back! Introducing the Bloom and Doom plant products that the farmer can plant on their property and they instantly sporut to protect you and your land from griefers, thieves, and murderers!

Pea Shooter- The basic turret that fires pea projectiles at good speed, with a speed and damage of an archer with a q40 sling.

Snow Pea- Same as the pea shooter but with an additional property to freeze the griefers of running slower, extending the cooldown time of their combat skills, and charging their range meter slower.

Cabbage-pult They flower slower than Pea Shooter but deals more damage, more ideal for those bastards that wear metal armor that pea shooters won't be able to punch through.

Potato Mines. It actually takes a while for them to bloom but one they do, any one identified as an enemy will get a nasty surprise taking critical damage if not outright killing them. Perfect to protect your shooters from those that try to cut down your plant defense down.

Wall-nut. The passive defense, denies anyone not authorized by blocking them as well as protecting your land and your plants from invaders. The protection of a palisade with a seed and without the decaying others face!

Umbrella Plant- Eventually you will find those that are smart enogh to try to shoot your plants instead. With an umbrella plant the shots will bounce off and protect all plants around it. Take that you boat slingers!
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby theTrav » Wed Mar 31, 2010 6:05 am

Only if the thieves get to send a variety of zombies along a single orthagonal axis to attack the garden
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby Riou1231 » Wed Mar 31, 2010 9:37 am

This isn't freaking Plants vs Zombies. What sort of witchcraft are you thinking of?
I like apple juice.
User avatar
Riou1231
 
Posts: 709
Joined: Fri Mar 26, 2010 1:50 am

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby ThirdEmperor » Thu Apr 01, 2010 6:47 am

This actually gives me a good idea, how about poison ivy? You find it growing in the wild and can pick it and plant it around you house anyone without a full set of clothing equipped who wlaks through it gets the "itchy" debuff,temporarily lowering all their stats and increasing the time it takes to do anything, this debuff would get worse the less clothing you were wearing and would remain for two days (not counting time AFK or logged out) or could be romoved with a application of itching cream made out of poison ivy and tea leaves.
ThirdEmperor
 
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby theTrav » Thu Apr 01, 2010 7:11 am

For a moment there I thought you were re-hashing jorb's IVY MONSTER Idea, but actually yours sounds pretty reasonable
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby Riou1231 » Thu Apr 01, 2010 7:14 am

This actually gives me a good idea, how about poison ivy? You find it growing in the wild and can pick it and plant it around you house anyone without a full set of clothing equipped who wlaks through it gets the "itchy" debuff,temporarily lowering all their stats and increasing the time it takes to do anything, this debuff would get worse the less clothing you were wearing and would remain for two days (not counting time AFK or logged out) or could be romoved with a application of itching cream made out of poison ivy and tea leaves.


Seems like a good and reasonable idea, now this one I can agree with. :D
I like apple juice.
User avatar
Riou1231
 
Posts: 709
Joined: Fri Mar 26, 2010 1:50 am

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby jorb » Thu Apr 01, 2010 8:10 am

theTrav wrote:For a moment there I thought you were re-hashing jorb's IVY MONSTER Idea, but actually yours sounds pretty reasonable


Control yourself, sonny lad. My idea was good.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Bloom and Doom turrets and protection (warning, joke idea)

Postby springyb » Thu Apr 01, 2010 6:53 pm

I wanna be the football zombie.
User avatar
springyb
 
Posts: 594
Joined: Wed Feb 03, 2010 11:39 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 2 guests