Agriculture and reproduction

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Agriculture and reproduction

Postby Dondy » Tue Jun 23, 2009 2:48 am

I really enjoy the farming and small crafting side of this game. I'm probably not raking in the lp like some people who are killing level 20 foxes and hunting bears and producing steel and all that, but it's the farming side and the living off the land that appeals to me.

I've tried out pretty much everything that is possible for a farmer and I'm not tired of it yet. I just want to put in my voice reminding you that there is at least one person out there enthusiastic to see more development in this field. More crops... more products from crops, more types of trees, more things to gather wild and most especially domestic animals. I am so looking forward to having fences and a little herd of cows of my own that don't disappear... barring cattle rustlers, of course. And a barn. And don't forget if you have domesticated livestock you will have to cut hay for some of them... If we have domestic pigs will they be a different breed/picture than the wild boar? And those chickens! Would dearly love a chicken dinner some day, not to mention eggs... and what about reproduction? Are cows one day going to produce calves?

Speaking about reproduction... people too. One day it would be cool if you could have the option of starting a new player off as a child instead of fully grown, perhaps with a sponser player character of either gender to allow this option?

If the new map will have more water on it, can we get ducks or geese?

It would be cool if we could get agricultural tools like some people have mentioned, scythes and such. They make a huge difference.

Will we ever be able to make mead?

I think this game is great and have nothing but praise for it.
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Re: Agriculture and reproduction

Postby theTrav » Tue Jun 23, 2009 2:56 am

Seconded. Harvest moon the MMO. I wouldn't be surprised if many of these enhancements are planned by the dev's already
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Re: Agriculture and reproduction

Postby Dwarfu » Tue Jun 23, 2009 2:57 am

We're just two peas in a pod...I'm with you on all the potential of the game.
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Re: Agriculture and reproduction

Postby KoE » Tue Jun 23, 2009 4:00 am

Even though I'm full-industry specced, I would indeed like to see the 'other side' have some development. Currently there's a lot of stuff to make with metal, and I've still got a lot of it to do. The nature path... Well, I've already done everything on that side except make grape juice. That side needs some work, indeed.

That said, the one suggestion that screams out in this thread is the implementation of ducks. Do want.
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Re: Agriculture and reproduction

Postby loftar » Tue Jun 23, 2009 5:22 am

Dondy wrote:I've tried out pretty much everything that is possible for a farmer and I'm not tired of it yet. I just want to put in my voice reminding you that there is at least one person out there enthusiastic to see more development in this field. More crops... more products from crops, more types of trees, more things to gather wild and most especially domestic animals. I am so looking forward to having fences and a little herd of cows of my own that don't disappear... barring cattle rustlers, of course. And a barn. And don't forget if you have domesticated livestock you will have to cut hay for some of them... If we have domestic pigs will they be a different breed/picture than the wild boar? And those chickens! Would dearly love a chicken dinner some day, not to mention eggs... and what about reproduction? Are cows one day going to produce calves?

Except for the barn and calves, all those are features that we have explicitly planned for, indeed (and calves or other forms of age distinction by appearance, animal reproduction is also planned; also, the future possibility of a barn is not excluded just by me saying that we have not explicitly planned for it). So also are scythes and mead (though beer and/or wine may come first). The problem, of course, is that we have a metric assload of features that are planned, and we are troubled to choose between them in our, unfortunately, limited time.

Dondy wrote:I think this game is great and have nothing but praise for it.

Thank you very much! Personally, I think it is impressive enough that people have not tired of our quite limited selection of features by now; hopefully, it is a reflection of our expectation that the game is becoming more fun as the number of simultaneous players increases.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Agriculture and reproduction

Postby zdazzle » Tue Jun 23, 2009 5:32 am

I Third this! (at least I think I'm the third) I love farming and baking the goods for myself and the town. I can't wait until more is added. Easily one of the best free games I've ever found, you guys are doing an excellent job, i'm telling everyone I know about it!
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Re: Agriculture and reproduction

Postby jorb » Tue Jun 23, 2009 5:50 am

loftar wrote:we have a metric assload of features that are planned


About the rough equivalent of an imperial crapton, for you Americans out there.
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Re: Agriculture and reproduction

Postby Peter » Tue Jun 23, 2009 6:21 am

jorb wrote:
loftar wrote:we have a metric assload of features that are planned

About the rough equivalent of an imperial crapton, for you Americans out there.


Finally we have a conversion standard!

I agree with the OP on all points and I'm glad to see that that's the direction it's headed in.
Surprise.
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Re: Agriculture and reproduction

Postby sami1337 » Tue Jun 23, 2009 12:18 pm

I don't think farming lp is that bad. Hunting bears does nothing for your lp anymore. And boar / deer is usually not all that common.
Especially witht he rise of town idols it's going to be much harder to get lp for hunters.
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Re: Agriculture and reproduction

Postby kimya » Tue Jun 23, 2009 1:48 pm

well its not about lp, is it?

just more spectacular things we can (eventually) do :lol:

oh im sooo looking forward to making wine, cheese and beer. i have already made 10 liters of grape juice, waiting for it to ferment (fermenting, is that the correct word? in german fermentation means something else)
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