by Peter » Wed Apr 07, 2010 7:14 am
I think using the stars as a guide would fit the theme and provide a very useful gameplay element.
It would be unwise for this action to require an expensive, hard-to-attain item, as that would defeat the purpose of having a trade tool; if you could get the lodestone or golden sextant, then you already have someone to trade with.
Of course, high-q materials made with very good materials could provide a bonus, but there needs to be a functional if inelegant "bootstrap" item that would simply let you find your co-ordinates and/or relative direction to a point.
It's not out of the question to say that founding a town or something creates a bright new star that anyone might see, though we really don't know the cosmology of the Hearth.
The great advantage of this system is that it allows for large-scale navigation without giving away the whole world map. You're still exploring, you just now know which way to go, and perhaps how far is left. I recall my multi-multigrid adventure, that was a lot of fun dispite my 2000 LP and fleeing from everything.
Surprise.