by Zamte » Thu Apr 08, 2010 4:36 am
I just kind of dislike the system as a whole. Decay itself is good. Things should require repair, as this adds a maintenance element. However having things disappear ought to be reserved for a "This is abandoned and we want to free up space" concept. I would honestly like to see a system where say, if it's a tool that modifies or makes other things, using it when it's under 50% would lower the quality of the end product, and if it was under 10% then it would be entirely unusable. With such a system, there's still a need to repair things regularly, and the maintenance aspect still exists, without things just disappearing. Have them only full on vanish if they go two decay hits sitting at 1 HP. I don't think it's desirable to have things people are actively using just vanish on them, but I fully understand the need for things in disuse to be removed to create space.
Perhaps another option would be to allow certain items to be "reinforced" as well as repaired? If you know you're going to be away a while for instance you could repair your drying frames which would allow them to take twice as much punishment, but would require twice as many items as the initial build did.