by Granger » Sun Apr 11, 2010 1:22 pm
I want guard dogs.
You should be able to place a doghouse on your personal claim (or lawspeaker on village ground), for providing fodder it could function like a chicken coop.
Dogs could be assigned to it somehow so they enter it and stay there (to reduce load on server connection by not having them run around). There should be a function to summon the dogs from their house (eg. to move them to another, or take them hunting in case this functionality will be implemented).
The guard function could be that the doghouse covers a certain area (like influence works), but to give some uncertainty for thieves the range should depend on the quality of the dogs in the doghouse. The house should give no indication about the amount of dogs in it, opening it should be a non-stealthable trespass. In case a new visible (to the dogs, checked depending on their quality like normal tracking) scent is created in the influence area of the doghouse the dogs would leave, run toward the scent/culprit and bark. They might also follow the culprit for a while (or up to a certain range).
There should be a slider in the interface of the doghouse to configure from what scent level (trespass, thief, violence, murder) the dogs would not only bark but attack the culprit on their own. The owner of the plot could be excepted from this (so in case he attacks someone and leaves a scent he isn't torn apart by his own dogs), but on the other hand that could be fun too.
Additional ideas:
In case the owner of the dogs gets killed while in range the dogs should go bezerk (with a big stat increase for them, as drawback they die afterwards) on the murderer.
Barking of the dogs could have a range (higher as the detection range) that summons others from nearby doghouses.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020