ThirdEmperor wrote:The game would be pretty sad if shooting peas at people was a usefull attack.
here are the problems I see:
1) While reducing init would be usefull, with the current interface trying quickly switch from peashooter to your real weapon would be hell.
Well.. I thought more in the direction of making archers useful in group PvP, they would not need to switch weapons. They could combine it with UA too.
ThirdEmperor wrote:2) Reducing lp gain is useless in battle, it would just be used by griefers to piss people off.
I did not intend this one for standard PvP situations.
You should always be wary of people trying to snipe you, with or without peashooter. The peashooter should have a long aiming time, to give the target opportunity to spot the sniper.
I thought it would be a nice weapon against macroing hearthlings, and to a lesser degree a tactical weapon to harass your opponents.
ThirdEmperor wrote:3) In order for poison darts to work we would need poison first, and we've been asking for poison pretty much forever.
I guess coding in an 'effect on hit' wouldn't be too hard, since buff effects already exist.