Messenger pigeon, fractures and stuff

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Messenger pigeon, fractures and stuff

Postby Yoji » Tue Apr 13, 2010 9:37 am

A few thoughts after a week of playing.

- Homing pigeon. You build some kind of birdcage via the build menu, that works pretty much like a mailpost - you can send letters to known people, check inbox or etc. Party chat is kinda practical, but not so much realistic unlike many other things in H&H. Waiting for a friend's letter can add to athmosphere a lot, i believe. Also, this can open up such possibilities like espionage and blackmailing. And imagine the joy of reading someone's correspondence (or even diaries and journals, but thats the other story about crafting books).

By the way, existing parchment messaging is a leap forward after a stone age of runecarving. BUT why not add an opportunity to set a subject and make minor justifying (like in real e-mail)?


- Fractures. Well, thats pretty arguably, but it could be a big pain in the ass of any thief or robber. On the other hand - of any other player too. Breaking trespasser's arm of leg instead of just killing him on sight, could be a good, humanly thing to do.

- Player-to-player trade window. Nothing much to tell about it, except it can save a lot of time.

- Rotating things before building them. Same here, except for "a lot of space"
Wait, I will light a lantern * To illuminate the slope * Down which * You'll slip into the darkness
User avatar
Yoji
 
Posts: 23
Joined: Sat Apr 10, 2010 11:39 pm

Re: Messenger pigeon, fractures and stuff

Postby Riou1231 » Tue Apr 13, 2010 9:49 am

I agree with the fractures thing, maybe certain disadvantages as well?

With a broken arm you obviously wouldn't be able to lift anything or hit anything for that matter.

With a broken leg you'll stay at crawling speed but will still be able to do things with your hands.

And maybe the only way to cure these fractures is possibly making a cast? The cast would be made from a board and 3 string, this would help heal the fracture and maybe have the fracture heal in about 10 in-game days? Fractures without casts would cure in 20 in-game days.
I like apple juice.
User avatar
Riou1231
 
Posts: 709
Joined: Fri Mar 26, 2010 1:50 am

Re: Messenger pigeon, fractures and stuff

Postby ThirdEmperor » Tue Apr 13, 2010 9:54 am

I prefer being able to brand law breakers with their crimes, so that anyone can see what they've done by mousing over them.
ThirdEmperor
 
Posts: 592
Joined: Tue Feb 16, 2010 9:44 pm

Re: Messenger pigeon, fractures and stuff

Postby martinuzz » Tue Apr 13, 2010 9:55 am

Hehe. Pigeon mail. Funny. I'd like it.

Fractures.. First thoughts: Hell yeah.. Force thieves to move at crawling speed for a few days, or not be able to use 1 or 2 hands. Sounds great!
Might discourage some people more than plain killing them, and giving them a better anscestor. It is also a humanely cruel thing to do :D

However, In most cases, just killing the thieves will be better though, I think.
Also, I'd not like to see this in normal PvP combat. Should only be possible when using a theft scent on a KO'd thief. Definitly needs to be combined with the option to banish a KO'd character from your claim/village. Either by lifting him, or maybe by banish-porting him to his hearthfire.

Player to player trade window.. Hmm.. luxury.. Trading in containers works fine for me.

Rotating objects. Suggested many times before. Would be nice.
martinuzz
 
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm

Re: Messenger pigeon, fractures and stuff

Postby Kahim » Wed Apr 14, 2010 12:05 am

Unfortantly all of these things have been suggested and the pigeons are useless when you can party talk or just message your friend. The fracture thing would probably just make someone make a new theif alt or rage quit. The rotating of houses would be fine but I say the entrances always have to be showing.
My motions are swift as a eagle, on my worst day I am still Lethal. No challenge, only start me when you learn the ripples of a butterflies heartbeat.
Kahim
 
Posts: 264
Joined: Fri Nov 13, 2009 10:27 pm

Re: Messenger pigeon, fractures and stuff

Postby Yoji » Wed Apr 14, 2010 1:33 am

Kahim wrote:pigeons are useless when you can party talk or just message your friend


Great number of things in H&H could be more simplistic and practical, but yet they are not. Instead, they play a big role in every aspect of the game. There is no auto-compass, for example, so players can have the possibility of getting lost in wilderness and eventually finding new stuff, or even other players. Pouring water from wells into buckets, and then into barrels manually can take a lot of time, but it adds such necessity like saving water in reserve for later use. Every time we go through routine process of lumberjacking. We chop trees, remove barks, drag logs into carts, pull them to construction sites, etc... Why? Not only because it generates LP, but it also causes fatigue and consequently hunger, which forces player to eat and get the effects of various foods. Oh, i can go on forever. There is much to do in H&H - that's why every hearthling has it's own unique fate.

Kahim wrote:The rotating of houses would be fine but I say the entrances always have to be showing.


It's not exactly about rotating objects around axis. Simple mirroring of sprites would do.
Wait, I will light a lantern * To illuminate the slope * Down which * You'll slip into the darkness
User avatar
Yoji
 
Posts: 23
Joined: Sat Apr 10, 2010 11:39 pm

Re: Messenger pigeon, fractures and stuff

Postby martinuzz » Wed Apr 14, 2010 1:39 am

It would be absolutely great, if thieves/griefers ragequit.
I would LMAO.

I believe the OP was thinking of using pigeons, to get a message to people that are offline, ingame.
So party chat/ messaging is not an argument here. Try partychatting with an offline character.
martinuzz
 
Posts: 381
Joined: Sat Dec 19, 2009 12:41 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests