This is an idea to help long distance trading between villages and people
A pack mule would be a trained animal capable of carrying a few containers on its back.
The pack mule also has the ability to be ordered to go to a kin (possible to a beacon that the kin has to make) where the kin can take the goods and possibly send more back.
The time it takes for a mule to go from one place would be dependent on how far away the owner tells it to go.
The mule could be fed like normal livestock from a food trough or grazing and higher quality mules could possibly carry out their traveling faster.
The mule may also have a travel wariness that would be reduced with time or possibly some rare herb.
There would need to be a certain level of trust between the two parties since there is a possibility that one side may return nothing on the mule, or just butcher the mule for meat.
This would likely help a lot to encourage trade between people and keep the game from being really annoying when you need certain materials.
Example:
Hearthling Bob and Rob want to trade often, but they live 2 super grids away.
Bob and Rob learns mule trading and both build a beacon for mules on their claim.
Bob goes out and gets a mule which he then loads up with materials he wants to trade to rob.
Bob sends out his mule and some time later it arrives at Rob's claim.
Rob unloads the mule and then puts his trade goods back on to send back to Bob.
Rob sends out the mule back to Bob and then the process repeats however many times they want to trade.
Other notes:
The beacon building for the mules could be a central command for mule trading where the owner can see what mules are coming to that beacon and possibly recall mules.
You should equip your mule with a full feedbag so he doesn't go hungry and slow his journey or possibly starve.