Locked in Inventory( needed). & pickup all

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Locked in Inventory( needed). & pickup all

Postby darghul » Sun Apr 18, 2010 8:15 am

Make a new function for items in the inventory "locked in inventory".
So that it was impossible to take any move.
And it is very annoying that when Shift + mwheel dragged keys and other indispensability.

And so well, to raise items from the ground as something simpler.
For example a pile of hay to collect all at once, rather than one.
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Re: Locked in Inventory( needed). & pickup all

Postby Potjeh » Sun Apr 18, 2010 10:42 am

I couldn't agree more.
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Re: Locked in Inventory( needed). & pickup all

Postby darghul » Sun Apr 18, 2010 11:06 am

attach to the inventory items, the right thing.

any item or key's in the water - it's poor
don't drag item - the good
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Re: Locked in Inventory( needed). & pickup all

Postby Granger » Sun Apr 18, 2010 12:14 pm

Depends on viewpoint.

Sometimes it can be very useful to be able to drop something into the water quick (like keys).

I suggested mass-pickup piles by holding RMB [X] in the RSI thread.

Better solutions to shis issue has been posted in [X] Equip Slot for Keys (good stuff starting on 2nd page) and [X] Belt ideas condensed.
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Re: Locked in Inventory( needed). & pickup all

Postby HulkingUnicorn » Thu Apr 22, 2010 5:27 pm

I think it would be nifty to use alt + left click on an item in the inventory and then perhaps have the tile background grey out (or display a little padlock icon). Then you would have to use the same combination on the item in order to move it/drop it from your inventory.
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Re: Locked in Inventory( needed). & pickup all

Postby Yoji » Fri Apr 23, 2010 2:35 pm

darghul wrote:Make a new function for items in the inventory "locked in inventory".
So that it was impossible to take any move.
And it is very annoying that when Shift + mwheel dragged keys and other indispensability.

HulkingUnicorn wrote:I think it would be nifty to use alt + left click on an item in the inventory and then perhaps have the tile background grey out (or display a little padlock icon). Then you would have to use the same combination on the item in order to move it/drop it from your inventory.


While shift+mwheel is quite neat, some sorting functions in the inventory would be great too (sort by quality, type, name etc). I know it was suggested many times. Now what i think is that HulkingUnicorn just suggested a simple way of locking stuff in slots. Also, alt key can be used not only to select each inv slot, but to multiple-select (selection rectangle, plus shift key to add/remove slots). Thus, having a group of slots selected, one could transfer/sort/drop everything within it easily. I don't know if it is hard to implement or nay, but just think about it.
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Re: Locked in Inventory( needed). & pickup all

Postby darghul » Sun Apr 25, 2010 9:33 am

or! When you try to throw key \ keyring in the water \ on the floor, will appear remarks menu (aссept \ cancel). I think it's easy to register in the game ...

Ps: also such a menu can be added to other valuable objects!
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Re: Locked in Inventory( needed). & pickup all

Postby g1real » Sun Apr 25, 2010 9:49 am

Make inventory management clientside, that'll send a message to the server what you just did, then wait for the server to accept it and actually do the switch, gray out or mark items waiting for a reply from the server - profit.

Allows custom clients to also get some form of sorting or depositing too, and it can't be exploited that much.
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