No more PK'ing and trust groups

Thoughts on the further development of Haven & Hearth? Feel free to opine!

No more PK'ing and trust groups

Postby Maximum » Tue Apr 27, 2010 8:03 am

Hey Hearthlings.

I propose to eliminate the griefers, murderers and other such foul people :x, I propose to remove the PVP for this great game. Maybe, there could be an arena which you could travel to and from with the travel menu where you can battle one another to work upon the combat skills, but still be able to spar in the rest of the world.. I also propose a trust system, where you can set different Kin to handle your belongings and enter your house, baskets etc. I believe in being able to control people without the skills to steal, move and destroy personal belongings where possible. I believe that, if you could implement a system where, in the Kin window, you could set trusts and stop people from stealing your stuff etc. It could be possible to get a skill where you can steal, move and destroy belongings, for a high LP price.

I hope the Devs find a way to implement these changes.

Post your opinions on this thought...

Sweet as

-Maxi
If I get a penny today, 2 pennies tomorrow, 4 pennies the next, and it kept doubling, how many pennies would I have in a month (31 days)? PM me the answer to win a house!
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Re: No more PK'ing and trust groups

Postby Avu » Tue Apr 27, 2010 8:05 am

sigh
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Re: No more PK'ing and trust groups

Postby Maximum » Tue Apr 27, 2010 8:06 am

Avu wrote:sigh

Sigh? What do you mean? What do you think of these proposed changes?
If I get a penny today, 2 pennies tomorrow, 4 pennies the next, and it kept doubling, how many pennies would I have in a month (31 days)? PM me the answer to win a house!
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Re: No more PK'ing and trust groups

Postby Pacho » Tue Apr 27, 2010 8:23 am

Tell me, how would this not hurt gameplay?

Murdering, theft, and other such things are not something that will be removed anytime soon.
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Re: No more PK'ing and trust groups

Postby Maximum » Tue Apr 27, 2010 8:36 am

I think it will help gameplay rather than hurt it, it will allow players to play constructively rather than destructively, ruining peoples hard earned work, unless they have played for a considerable amount of time and have gained enough skills and LP to aquire the skill, hopefully deterring the griefers and raiders.
If I get a penny today, 2 pennies tomorrow, 4 pennies the next, and it kept doubling, how many pennies would I have in a month (31 days)? PM me the answer to win a house!
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Re: No more PK'ing and trust groups

Postby Onionfighter » Tue Apr 27, 2010 8:39 am

Maximum wrote:
Avu wrote:sigh

Sigh? What do you mean? What do you think of these proposed changes?

I too, sigh.

We have been down this road before . . .
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Re: No more PK'ing and trust groups

Postby Maximum » Tue Apr 27, 2010 8:45 am

Onionfighter wrote:
Maximum wrote:
Avu wrote:sigh

Sigh? What do you mean? What do you think of these proposed changes?

I too, sigh.

We have been down this road before . . .


What was the outcome? Where is this topic?
If I get a penny today, 2 pennies tomorrow, 4 pennies the next, and it kept doubling, how many pennies would I have in a month (31 days)? PM me the answer to win a house!
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Re: No more PK'ing and trust groups

Postby Pacho » Tue Apr 27, 2010 8:54 am

The outcome was: suck it up, this is the road the game is taking whether you like it or not
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Re: No more PK'ing and trust groups

Postby Riou1231 » Tue Apr 27, 2010 10:45 am

Le sigh~ If you can't handle being ko'd, murdered, robbed, or even walled in. Then don't play the game, this game wasn't made for sissies like you. :lol:
I like apple juice.
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Re: No more PK'ing and trust groups

Postby Wipfmetz » Tue Apr 27, 2010 11:25 am

Maybe you should reconsider your stance at videogames if you seriously include stuff like "hard earned work" into discussions about videogames.
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