Loot and Treasure

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Loot and Treasure

Postby cardboard » Mon May 03, 2010 4:16 am

I for one love treasure and would love to hoard it up in my little house forever. The problem is that the only treasure that is available is not what I had in mind and the treasure hunting isn't to fine either. I mean I know this isn't really a treasure hunting game, but it is materialistic and what is the hurt in a little treasure hunt.

What I had in mind would be like maybe somewhere in the game you hide like treasure coves that once they are found you move the cove somewhere else and put new treasure inside. In order to find these you could distribute treasure maps in limited supply around the map to different characters randomly. They could sell these for things they need or search for it themselves. The maps would have a map a couple minimaps around the area of the treasure cove. Also they would tell them the direction of that area relative to a general marker that treasure hunters might know of (i.e. Constantinople or some other city I haven't found). A way that you might know you are getting close is if you start incountering trolls or wolves or some other savage, aggressive creatures (I'm sure other treasure hunters would be aggressive for treasure).

The kind of treasure I was thinking of was maybe like a sword that cant be crafted but is very powerful, maybe a buttload of gold :o , maybe the thing turns out be a mine or something, or something of value, something to incite people to become treasure hunters.

I know that there has been multiple posts with treasure related ideas, not only are they dead, but they aren't fully dedicated to treasure not planted by players. I don't like the idea of a quest based game, but a little treasure would be cool.
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Re: Loot and Treasure

Postby Shoop » Mon May 03, 2010 4:24 am

I like to think treasure is something that is valuable to those who see it valuable. Not literally.
I'm thinking bits of clothing that don't do much other than looking cool. As a game where you can see what's on person with every equip, I see this as a nice bit of fun/silliness.

But obviously, there are more important things to be taken care of: more Stuff, stability (which I understand is getting better), and general balance in the existing world.

That said, I could think of many little trinkets and toys and decorations that could be developed that would actually fit the theme of H&H. Not too out of reach, either.
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Re: Loot and Treasure

Postby theTrav » Mon May 03, 2010 5:18 am

I used to walk around exploring caves and stuff. I found plenty of treasure, you just have to be persistent
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Re: Loot and Treasure

Postby Gauteamus » Mon May 03, 2010 1:27 pm

If there are no dangerous and laborous, but rewarding quests and riddle-ridden maps to secret treasures in this game, it is because the players are such a lazy bunch.
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Re: Loot and Treasure

Postby cardboard » Wed May 05, 2010 5:03 am

Good point maybe this isn't a job for jorb and lofthar, for the player maybe i'll put a map in a box in the wilderness and then have a runestone with directions or a riddle to a place with another runestone proclaiming that i dont have an excess of anything other than carrots and onions.
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Re: Loot and Treasure

Postby ThirdEmperor » Thu May 13, 2010 11:37 am

Sigh, *shakes head*. I very much doubt anyone is going to go tbrough the trouble of aquiring valuable items only to stick them in a chest and hobe somebody finds them.

If you want to go treasure hunting look for abandoned claims, some of them are loaded with goods, some not so much.
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Re: Loot and Treasure

Postby DatOneGuy » Thu May 13, 2010 4:23 pm

You've yet to discover ruins of larger towns, PLENTY OF TREASURE!

I do like the idea, but not the 'random distribution' of maps. Treasure should have to be actively seked and when it's found a map can be made (thus furthering the use of cartography).


I like the idea overall, just not the distribution part of it. The only problem with actively seeking it out is if you're the first one there, you're the first one there.

I imagine it more of a 'holy shit I can't carry all of this' kind of deal where you map out the area, get back to your home with all you can carry, hand out copies of the map to your villagers, and get a wagon full of chests over there.

They should be non-replenishable, rare (Maybe about 1 per 2~3 SG), if that. Would require a skill to actively seek them out and possibly an equip that works similar to rustroot/dowsing rod.

Whatever is inside shouldn't be stupid valuable but should be decently so, for example instead of making items specifically for it like "Diamond sword 1000 ATK!", have a chance at finding certain swords, tons of bars of metal, coins (I know they're not used, but intended to be, and would show here), special clothes (Perhaps more good looking clothes, crowns, etc). Things worth hunting but that won't break the game.
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Re: Loot and Treasure

Postby Blxz » Thu May 13, 2010 6:05 pm

If this was implemented I'd settle for a druids cloak. I would like one. Hopefully the almighty loftorb will grant my request.
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Re: Loot and Treasure

Postby niltrias » Fri May 14, 2010 12:51 pm

cardboard wrote:The kind of treasure I was thinking of was maybe like a sword that cant be crafted but is very powerful, maybe a buttload of gold :o , maybe the thing turns out be a mine or something, or something of value, something to incite people to become treasure hunters.


I am very much against "crafted" items that have not been crafted by a player.

I'll give the Statue of Blaze a pass, tho :D
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