gate placement on pallisade corner

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gate placement on pallisade corner

Postby Zirikana » Sat May 08, 2010 8:30 pm

Not sure if this is an intended feature, or something wierd with how the game is built. I started a small-ish pallisade enclosure on one cornerpost, then built around until I wrapped almost completely around, leaving two tiles open for the gate:


0---------0
|xxxxxx|
0-------0 0

* 0 = cornerpost
* spot for gate in bottom right

So yeah... turns out you can't do that. It must be the fact that the two wall segments are not co-linear, and it confuses some sort of check value in the game. I wish it weren't this way, but if there's a good reason to have things like this then i'll quit my whining. :P

If any of you weren't aware of this, i hope i spared you some trouble.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Re: gate placement on pallisade corner

Postby Peter » Sat May 08, 2010 8:40 pm

You need to fix that, the forum gets rid of repeated spaces.
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Re: gate placement on pallisade corner

Postby Onionfighter » Sat May 08, 2010 9:28 pm

What does it say when you cannot build it?
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Re: gate placement on pallisade corner

Postby Zirikana » Sat May 08, 2010 9:56 pm

I get "you cannot build that there" regardless of if I go east or west. The tiles are paved properly and nothing is obstructing.
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Re: gate placement on pallisade corner

Postby Onionfighter » Sat May 08, 2010 10:35 pm

Are the adjacent tiles paved? There are some problems with the gate's bounding box.
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Re: gate placement on pallisade corner

Postby Zirikana » Sat May 08, 2010 10:44 pm

Bada bing. That was the problem. I had the underlying tiles paved, and the tiles on the interior of the pallisade paved as well, but not the tiles to the south (exterior). I paved those, and it works now.

It must be that the gates open to the south all the time, which makes sense if there's nothing in the game to distinguish "inside" from "outside"

Thanks for the help :)
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