Fairies & Fairy rings (Chopper macro deterrant)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fairies & Fairy rings (Chopper macro deterrant)

Postby Chakravanti » Mon May 10, 2010 1:16 pm

If you don't know what they are....google it.

The proposition here is that there should be 3-10 (whatever seems balanced) fairy rings on an SG. If you find it...it's a pretty good mushroom harvest. but if you chop a tree within a given vicinity of one a little fairy appears and gives you a status effect (reduced LP for duration or wyrd or whatever). If you chop another it'll work like alcohol and step you up the scale of reduced LP until you recieve 0. At such point, the next tree chopped would KO the character. If character wakes up and chops again....perhaps even death.

You can always go track down the fairy ring, get a good harvest of mushrooms and go back to chopping after getting your first admonishment. Harvesting of all mushrooms tied to the fairy ring will cause the fairies to exodus and seek a new home (randomly respawn elsewhere on the SG).

It could be even two or three per region instead. The size of influence a fairy ring has, the number of fairy rings, and the number of 'warning stages' before KO would probably require some tweaking to be balanced.

The point here would be as a deterrent to chopper macros. The KO being necessary to thwart griefer choppers who don't care about the LP
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Granger » Mon May 10, 2010 2:06 pm

Nice idea.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby sabinati » Mon May 10, 2010 3:27 pm

is there even any evidence that there is a tree chopping macro?
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Chakravanti » Mon May 10, 2010 3:32 pm

sabinati wrote:is there even any evidence that there is a tree chopping macro?

Even if there isn't we can agree that deforestation is a problem. Everyone loves minigames like this anyway. Details can be more or less punative as desired but it seems to me that this would break up the monotony of a very tedious task.

EDIT - Incidentally, It occurs to me to mention that faeries are in no way proposed as any sort of NPC. I would imagine they should appear graphically as moving image character sprite overlay like combat actions do.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby DatOneGuy » Mon May 10, 2010 4:31 pm

I opened this thread expecting something stupid, I was pleasantly surprised.

This is a fun idea.
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Wipfmetz » Mon May 10, 2010 4:41 pm

Was there any useage for the woodfolk announced, btw? I mean, I'd love the idea of having fairies or woodfolk debuffing or outright punching "chop macroers" in their face. If they do that manually or macroed doesn't matter all too much. Death would be too harsh, though. If a player needs to clearcut an area, he should still be allowed to do so.
Last edited by Wipfmetz on Mon May 10, 2010 4:46 pm, edited 1 time in total.
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Chakravanti » Mon May 10, 2010 4:44 pm

Wipfmetz wrote:Was there any useage for the woodfolk announced, btw? I mean, I'd love the idea of having fairies or woodfolk debuffing or outright punching me in my clearcutting face. Or maybe buff me for planting trees. :)


Dryads are novelty scenery at the moent. Adding any real function would border on making them NPCs which is something the game development philosophy has been trying to shy away from.
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With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Wipfmetz » Mon May 10, 2010 4:48 pm

Chakravanti wrote:Dryads are novelty scenery at the moent. Adding any real function would border on making them NPCs which is something the game development philosophy has been trying to shy away from.

Didn't consider that. Wouldn't want NPCs myself, either. :/
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby sabinati » Mon May 10, 2010 5:00 pm

Chakravanti wrote:
Wipfmetz wrote:Was there any useage for the woodfolk announced, btw? I mean, I'd love the idea of having fairies or woodfolk debuffing or outright punching me in my clearcutting face. Or maybe buff me for planting trees. :)


Dryads are novelty scenery at the moent. Adding any real function would border on making them NPCs which is something the game development philosophy has been trying to shy away from.


they'd be more of a "mob" than an "npc", as an npc is generally considered to look like a character.
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Re: Fairies & Fairy rings (Chopper macro deterrant)

Postby Chakravanti » Mon May 10, 2010 5:17 pm

sabinati wrote:they'd be more of a "mob" than an "npc", as an npc is generally considered to look like a character.

I'd quite disagree and say that the difference between a mob and an NPC depends on functionality. As of yet, all 'mobs' in H&H are nothing more than mobile sprites interacted with to be converted into natural resources. Any functionality beyond this should be very carefully considered as being possibly NPCish. "Natural Resources" includes tools btw, and thus the implementation of equestrian life did not violate this definition.

In all discussions of proposals of a religious systems I have explicitly argued against any manifestations of deity or otherwise such spiritual forces.I mean, we're in the theme that religion is based on invisible creatures that may or may not exist rather than as real and physical creatures which would most probably be alien in nature. Thus, it would be rather out of theme in addition to being against game design philosophy.

I certainly, however, in no way oppose the addition of new mobiles into the game.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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