After reading about Jorb's and Loftar's intention on changing the crafting system, I thought of a neat way to implement a few ideas I've seen here: Chemistry/Alchemy/Apothecary!
Apothecary
Bubble, bubble, toil and trouble.
Apothecary would open up an entire new way for both solo players and groups to use resources. Even if you don't agree with some of the uses I'll list, I'd love to hear critique of the entire Chemistry/Alchemy/Apothecary idea.
-Supplements. You can use different types of resources to make herbal supplements that would have the effect of doubling the gain of a specific FEP for a bar. Blood sterns helping you gain STR? Yes, please.
-Salves. All too often I find my SHP regenerates far too slowly for my liking. Perhaps a salve could give a buff that double regen for a short while? Or it could possibly be applied to gauze, increasing the effect or speeding it up.
-Utility buffs. Double stamina regen at the cost of a HHP? Sure, why not. Stat boosts would also fall under this, so boar tusk snuff would be modified by Chemistry.
-Dyes. This has been asked for for a while, although it could fall under its own skill or maybe branch out from Chemistry.
All of these could be split up into different skills, considering there's a LOT of substance in the idea.
Thoughts? Additions?