by Granger » Wed May 12, 2010 12:26 pm
Fleshing out your idea:
Also a non-metal version (using a board instead of a bar) which is slower (like with the plows), but faster as with hands (which could be nerfed to make room to not have insane speed for metal version like with metal plow - which should be nerfed a bit imho).
Skill requirement: What currently allows to dig is enough, with carpentry to make wooden version (already there because of the boards), and smithing for metal one (like the other tools).
Having full industry dig more units with lower quality (like for getting clay to make bricks for walls) while full nature giving 1 unit of full quality but faster could make sense, it should not duplicate items (since that would lead to quality spots being extended, leading to influx of more HQ resources - and i think in case loftjorb want to extend the current HQ supply they would add more quality spots instead of giving more from the existing ones).
In case of more than one item per cycle ending up in inventory the formula could be
quality=((quality_of_spot+((#items-1)*10))/#items
which would lead to being industry quickly getting plenty (and being able to extract more from a q-spot), but as upside with fucked-up quality only (which nicely reflects the RL drawbacks of industrial production as percieved from a treehugger perspective).
Example: you dig with hands on spot giving q40, with shovel on full nature you would dig 1 of q40 (but faster as with bare hands), on full industry you dig 3 of q20, and being in the middle you have random chance for both outcomes, but most likely you dig 2 of q25.
Downside: spawning more items from the spot (but at least as q10 ones, not as HQ duplicates as originally suggested) might not fit into loftjorbs plans.
Other option (not involving industry/nature) is to modify quality of extracted resources by shovel quality but this could lead to insane-quality feedback loops (would also need some other mechanic for water too to keep it on-par with clay, sand and soil), so see above about loftjorbs plans.
To use it on a cellar: why not, but slower as pickaxe.
For plowing we have plows, and in case you want to just plow a single tile the current mechanic is fast enough.
I would like to see a shovel for stuff like digging trap pits, hidden stashes (etc.).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020