Mine Supports & cave in mechanics

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mine Supports & cave in mechanics

Postby theTrav » Fri May 14, 2010 5:06 am

Current mining is crap, hopefully the many suggestions are implemented soon to give better mining.

One addition that has probably been suggested before is your mine caving in when you have too much open space.

A simple rule like the old school DF 7 tiles with no roof support = cave in.

If you want to limit the amount of dirt that can be held up by supports, maybe have some sort of formula where empty tiles increase pressure, and supports reduce pressure by an amount that diminishes for each successive support encountered, natural rock decreases pressure by a fixed amount.


At the same time it would suck if there couldn't be those awesome natural caverns that are currently in the cave systems, so I don't know how to solve that one.


The need to make tunnels would probably increase the time needed to move around in the mines, so mine carts and possibly rails would probably alleviate that somewhat.
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Re: Mine Supports & cave in mechanics

Postby bitza » Fri May 14, 2010 5:29 am

If current mining is crap, how does this make it any better? Seems like it would become even more tedious to me
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Re: Mine Supports & cave in mechanics

Postby theTrav » Fri May 14, 2010 5:40 am

Encouraging mines to have tunnels rather than just strip mining.

Veins would probably do a better job of that...

I just don't like the current situation where you go down the mine and there's no obstructions for a good 20 second walk, it's more open in the mine than it is on a grassland

That shit aint right
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Re: Mine Supports & cave in mechanics

Postby Jackard » Fri May 14, 2010 6:35 am

uhh this is a pretty bad suggestion. why dont you just go bump my thread instead
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Re: Mine Supports & cave in mechanics

Postby sabinati » Fri May 14, 2010 4:00 pm

why don't you merge it
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