Easter Head Statue

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Easter Head Statue

Postby aso11 » Sat May 22, 2010 5:41 am

Just a thought some friends of mine were discussing, why can't we have regular statues, like not for a village kind, either carved out of stone or built out of stone. It would be nice for looks
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Re: Easter Head Statue

Postby Darkren » Sat May 22, 2010 11:00 am

aso11 wrote:why can't we have regular statues.

Because they would be useless.
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Re: Easter Head Statue

Postby theTrav » Sat May 22, 2010 11:26 am

Aesthetic items are good
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Re: Easter Head Statue

Postby Darkren » Sat May 22, 2010 12:17 pm

Aesthetic fluff is nice, but I'd much rather have somewhat-useful, fun fluff like wagons, or more cooking recipes. Something to keep us going 'til the next update.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
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Re: Easter Head Statue

Postby theTrav » Sat May 22, 2010 1:01 pm

I would have thought that a bunch of items that are built, can be moved, and do nothing else, would not take any significant portion of loftars time.

Maybe it'd make Jorb work a bit harder but everyone knows artists are lazy and need to be pushed hard or they won't produce anything :P
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Re: Easter Head Statue

Postby ThirdEmperor » Sat May 22, 2010 8:46 pm

theTrav wrote:I would have thought that a bunch of items that are built, can be moved, and do nothing else, would not take any significant portion of loftars time.

Maybe it'd make Jorb work a bit harder but everyone knows artists are lazy and need to be pushed hard or they won't produce anything :P


Jorb works harder then Loftar, we've had the images for horses, trolls N wolves for HOW long?
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Re: Easter Head Statue

Postby Darkren » Sat May 22, 2010 10:17 pm

ThirdEmperor wrote:Jorb works harder then Loftar, we've had the images for horses, trolls N wolves for HOW long?

>Implying artwork is more difficult or on the same level of difficulty as coding
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Re: Easter Head Statue

Postby DatOneGuy » Sat May 22, 2010 10:24 pm

Darkren wrote:
ThirdEmperor wrote:Jorb works harder then Loftar, we've had the images for horses, trolls N wolves for HOW long?

>Implying artwork is more difficult or on the same level of difficulty as coding

No, but I'll explicitly state it, artwork that is actually good is on a higher level.

Though the two really shouldn't be compared, and some 'fluff' would be nice either way.
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Re: Easter Head Statue

Postby kaka » Sun May 23, 2010 12:23 am

DatOneGuy wrote:No, but I'll explicitly state it, artwork that is actually good is on a higher level.

What you fail to recognize is that programming too can be an art form.
Most people will never see it, though.
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Re: Easter Head Statue

Postby jorb » Sun May 23, 2010 12:34 am

We do two separate things that are completely incomparable in terms of time spent. For example: Implementing a new tool object (loom, for example), means I have to draw eight frames of animation of a fairly large object, which will take me at least a couple of hours. Actually implementing that object would take loftar ten minutes. On the other hand, I can draw a mink cage in five minutes, while it would take loftar considerably longer to set that up with all it needs in terms of food meters, draw orders, special modes of interaction and god knows what. Somtimes loftar spends weeks doing shit that doesn't make, as we say, "the shadow of a pixel of a difference" in terms of presented output, but makes a world of difference in terms of behind the scenes action.

I think it is safe to say that we work equally hard, but the tasks aren't comparable.
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