theTrav wrote:Just gave animal husbandry a go, and taming is crap but hopefully raising livestock is less crap.
It's pretty boring, actually. They eat all your excess seeds, catapult babies over fences, and all you really need to do is control which bull is making all the love every week or so. When you aren't jerking udders, it's pretty hands-off.
As far as my impressions, despite all the new content and such, it feels like I'm doing fundamentally the same thing. World 1 I was smacking Mordor bears to improve myself (mostly for World 2, which I didn't even play much of) and in World 3 I'm grinding to improve my farm. I suppose that's as it should be, but I'm often reminded of someone's comment that at a certain point you either get involved in hearthling politics or just fade away.
It also seems like way too much content has food either as the point or as a byproduct. Farming, hunting, getting pearls, exploring (sort of)... Really, I guess that goes to show that it really
is Eating Things Online.
I think my biggest disappointment is that exploration sort of sucks. The patchwork spaghetti map-gen is pretty uninspiring scenery and scouting for resources is tedious. Cartography is unwieldy and generally unsatisfying. Dealing the wildlife is more of a chore than any sort of thrill or harrowing survival experience, though perhaps this is because I chose markmanship as my primary combat style (stupidly, again!) The saving grace is that player ruins are fun to explore and/or loot.
The social part of H&H is probably the biggest thing it has going for it right now, and I lament a better village management (and perhaps larger alliance stuff) system just as Trav does. I think being part of Bottleneck is the main reason I played as long as I did the first time, and I probably would have quit as soon as I realized how much I hated cartography if it hadn't been for some of my friends jumping into the game well before I realized that.