Strength / Combat / Wall Breaking Survey

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Strength / Combat / Wall Breaking Survey

Postby Lothaudus » Sat May 22, 2010 2:13 pm

There's a lot of discussion about this in various threads. What I wanted to do was make a poll... but I can't, so I'll ask instead. This is not designed to be a discussion. It is simply a sounding of opinion, so please answer each question as directly as possible. If you feel there are issues requiring clarification, feel free to ask.

1. Should a lone warrior be able to break Pallisades with his bare hands? Yes / No.

1.a) If so, at what Strength should a lone warrior be able to break down Pallisades with his bare hands?

1.b) If so, how long (days / weeks) should it take to reach this level of Strength?

1.c) If so, how long (in minutes) should it take to break down a Pallisade at this Strength? 5 mins; 10 mins;

1.d) Assuming a Ram has 4 operators, what is the minimum level of Strength each of those operators should require in order to break a Pallisade using the Ram?

1.e) Following on from 1.c, how long (in minutes) should it take these operators to break down the Pallisade (Assuming the Ram has been built, is ready to be used and everyone is in place)?


2. Should a lone warrior be able to break Brick Walls with his bare hands? Yes / No.

2.a) If so, at what Strength should a lone warrior be able to break down Brick Walls with his bare hands?

2.b) If so, how long (days / weeks) should it take to reach this level of Strength?

2.c) If so, how long (in minutes) should it take to break down a Brick Wall at this Strength? 5 mins; 10 mins;

2.d) Assuming a Ram has 4 operators, what is the minimum level of Strength each of those operators should require in order to break a Brick Wall using the Ram?

2.e) Following on from 2.c, how long (in minutes) should it take these operators to break down the Brick Wall (Assuming the Ram has been built, is ready to be used and everyone is in place)?


3. Scenario: You are a Farmer who has been playing for approximately 40 hours in-game time. You have invested all of your LP into Farming and have no Combat skills. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who too, has been playing for approximately 40 hours. However this Warrior has invested all their LP into Combat skills. You are both unarmoured but the Warrior has a Shield and is attacking you with a Q10 Bronze Sword. You are both of equal Strength.

3.a) What chance (expressed as a percentage) do you think you should have of winning this encounter? EG: 0%; 5%; 50%;

3.b) How much damage if any (expressed as a percentage) should you as a Farmer, be able to inflict upon the Warrior? EG: 0%; 5%; 50%;

3.c) Assuming you lose, how long (in minutes) should this battle last before you die? EG: < 1 min; 2 mins; 10 mins.

3.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

3.e) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


4. Scenario: You are a Farmer who has been playing for approximately 40 hours in-game time. You have invested all of your LP into Farming and have no Combat skills. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who has been playing for approximately 400 hours. This Warrior has invested all their LP into Combat skills. The Warrior has a Q50 Bronze Plate and Helmet, Leather Armour underneath his Plate, a Shield and he is attacking you with a Q50 Bronze Sword. The Warrior's Strength is three times that of your own.

4.a) What chance (expressed as a percentage) do you think you should have of winning this encounter? EG: 0%; 5%; 50%;

4.b) How much damage (expressed as a percentage) should you as a Farmer, be able to inflict upon the Warrior? EG: 0%; 5%; 50%;

4.c) Assuming you lose, how long (in minutes) should this battle last before you die? EG: < 1 min; 2 mins; 10 mins.

4.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

4.e) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


5. Scenario: You are a Farmer who has been playing for approximately 100 hours in-game time. You have invested most of your LP into Farming but you have also bought all the Combat skills and have some combat ability, enough to take down a Boar. You wear a Q50 Bronze Plate. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who has been playing for approximately 400 hours. This Warrior has invested all their LP into Combat skills. The Warrior has a Q50 Bronze Plate and Helmet, Leather Armour underneath his Plate, a Shield and he is attacking you with a Q50 Bronze Sword. The Warrior's Strength is three times that of your own.

5.a) What chance (expressed as a percentage) do you think you should have of winning this encounter? EG: 0%; 5%; 50%;

5.b) How much damage (expressed as a percentage) should you as a Farmer, be able to inflict upon the Warrior? EG: 0%; 5%; 50%;

5.c) Assuming you lose, how long (in minutes) should this battle last before you die? EG: < 1 min; 2 mins; 10 mins.

5.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

5.e) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


6. Scenario: You are a Warrior who has been playing for approximately 100 hours in-game time. You have invested all of your LP into Combat skills. One day you encounter another Warrior, who too has been playing for approximately 100 hours in-game time. You are almost prefectly matched skill-wise and Strength / stat wise however, you have a Q10 Bronze Plate, Helmet and Sword while your attacker has a Q80 Bronze Plate, Helmet and Sword.

6.a) What chance (expressed as a percentage) do you think you should have of winning this encounter? EG: 0%; 5%; 50%;

6.b) How much damage (expressed as a percentage) should you be able to inflict upon the other Warrior? EG: 0%; 5%; 50%;

6.c) Assuming you lose, how long (in minutes) should this battle last before you die? EG: < 1 min; 2 mins; 10 mins.

6.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

6.e) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


7. Scenario: You are a Warrior who has been playing for approximately 100 hours in-game time. You have invested all of your LP into Combat skills. One day you encounter another Warrior, who too has been playing for approximately 100 hours in-game time. This Warrior however, has only half the combat skill and Strength that you do. But while you have a Q10 Bronze Plate, Helmet and Sword, your attacker has a Q80 Bronze Plate, Helmet and Sword.

7.a) What chance (expressed as a percentage) do you think you should have of winning this encounter? EG: 0%; 5%; 50%;

7.b) How much damage (expressed as a percentage) should you be able to inflict upon the other Warrior? EG: 0%; 5%; 50%;

7.c) Assuming you lose, how long (in minutes) should this battle last before you die? EG: < 1 min; 2 mins; 10 mins.

7.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

7.e) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


8. Scenario: You're farming in your village with four of your friends one day when a lone Warrior attacks your group. While you have basic Combat skills, you are predominantly all Farmers and have no armour. The lone Warrior has a Q40 Bronze Plate and Sword, however his Strength is equal to the total combined Strength of the group. That is, his Strength is 250 while each of your Farmers has 50 Strength each. His Combat skills too are equal to that of the group's combined total.

8.a) What chance (expressed as a percentage) do you think your group of farmers should have of winning this encounter? EG: 0%; 5%; 50%;

8.b) How much damage (expressed as a percentage) should your group of farmers be able to inflict upon the Warrior? EG: 0%; 5%; 50%;

8.c) Assuming you lose, how long (in minutes) should this battle last before you all die? EG: < 1 min; 2 mins; 10 mins.

8.d) Assuming you win, how long (in minutes) should this battle last before you kill your opponent? EG: < 1 min; 2 mins; 10 mins.

8.e) Assuming you win, how many of your comrades would you expect to fall during the battle, if any?

8.f) What chance (expressed as a percentage) do you think you should have of escaping (running away from) this encounter? EG: 5%; 10%;


9) Speaking in general, which of the following should have the biggest impact on determing who wins a fight: Random chance; Number of combatants on each side; Combat Skills (LP invested); Statistics (such as Strength); Quality of Weapons; Quality of Armour; Understanding of the Combat System.

9.a) Please rank them in order of importance (from biggest impact to lowest impact). If possible, consider what weight you would give each of them out of a total of 100%. EG: Stats 5%; Numbers 10%; Skills 15%;


10) Overall, how would you rate the Combat system as it currently stands? Please give a score out of 10, with 10 being "Excellent" and 0 being "Horribly Broken".


11) What experience have you had with the Combat system?

11.a) Have you ever been a victim of a raid? Yes / No / Multiple times.

11.b) Have you ever been part of a raid?

11.c) Have you ever killed someone?

11.d) Has someone ever killed you?
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Re: Strength / Combat / Wall Breaking Survey

Postby Avu » Sat May 22, 2010 3:01 pm

1. No.
1.d One person should still be able to break the wall if he operates a ram. 100+ str for a palisade is reasonable for combined strength.
1.e 10 minutes top the drawback of the ram should lie in it's limited movement and drying phase.

2. No
2.d One person should still be able to break the wall if he operates a ram. 600+ str for a brickwall is reasonable for combined strength.
2.e 10 minutes top the drawback of the ram should lie in it's limited movement and drying phase.

3.a 0% however there should be a reasonable way for the fight to end in the farmer running away or a reasonable deterrent for the fighter to not want to murder the farmer.
3.b 5% superficial damage
3.c a couple of minutes at most
3.e 50%

4.a 0% you still should have a chance to run away or an incentive not to get killed
4.b 0%
4.c couple of minutes max
4.e 25%

5.a 10%
5.b 5%-50%
5.c 2-3 minutes
5.d 2-3 minutes
5.c 50%

6.a 10%
6.b 5%-505
6.c 2-3 minutes
6.d 2-3 minutes
6.e 50%

7.a 50%
7.b 25%-75%
7.c 2-3 minutes
7.d 2-3 minutes
7.e 75%

8.a 75%
8.b 50%-100%
8.c 5+ minutes
8.d 5+ minutes
8.e 1-2
8.f if you are his target 5-10 % if not 100%

9 The order of impact on determining the winner should be: understanding of the combat system, number of combatants, quality of equipment, str/con/agi/dex/per, lp, random chance

10 5
11 In the current combat system:
11.a Helped allies defend againt a raid
11.b A few
11.c More than a few
11.d Backstabbing whore klaue killed me in my village while cooking.
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Re: Strength / Combat / Wall Breaking Survey

Postby theTrav » Sat May 22, 2010 11:58 pm

1. Should a lone warrior be able to break Pallisades with his bare hands? Yes / No.
No
1.a) N/A
1.b) N/A
1.c) N/A

1.d) Use total strength, not strength per hearthling. so long as you get it over whatever the pallisaide str req is I have no problem. Probably something low, like 50 or 100 str total

1.e) Only like 1-5 minutes, maybe even half a minute. the 12 hour drying period should be enough warning for defenders


2. Should a lone warrior be able to break Brick Walls with his bare hands? Yes / No.
No

2.a) N/A
2.b) N/A
2.c) N/A

2.d) again, I prefer total, I'd prefer something high, 500-1000. My numbers are probably fairly off cause I'm not aware of stat pusher speeds.

2.e) Long enough for a good bunch of defenders to fill them with arrows. Maybe 10-20 minutes


3. Scenario: You are a Farmer who has been playing for approximately 40 hours in-game time. You have invested all of your LP into Farming and have no Combat skills. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who too, has been playing for approximately 40 hours. However this Warrior has invested all their LP into Combat skills. You are both unarmoured but the Warrior has a Shield and is attacking you with a Q10 Bronze Sword. You are both of equal Strength.

3.a) 0.05%
3.b) 100% in the above case, but most often around 10% shp and 1% hhp
3.c) < 1 min
3.d) < 1 min
3.e) 10% once combat has actually been initiated (striking range)


4. Scenario: You are a Farmer who has been playing for approximately 40 hours in-game time. You have invested all of your LP into Farming and have no Combat skills. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who has been playing for approximately 400 hours. This Warrior has invested all their LP into Combat skills. The Warrior has a Q50 Bronze Plate and Helmet, Leather Armour underneath his Plate, a Shield and he is attacking you with a Q50 Bronze Sword. The Warrior's Strength is three times that of your own.

4.a) 0.04%
4.b) 100% in the above case but generally 10% shp, 1% hhp
4.c) < 1 min
4.d) < 1 min
4.e) 10% once combat has actually been initiated (striking range)


5. Scenario: You are a Farmer who has been playing for approximately 100 hours in-game time. You have invested most of your LP into Farming but you have also bought all the Combat skills and have some combat ability, enough to take down a Boar. You wear a Q50 Bronze Plate. While plowing your (unprotected) field one day you are set upon and attacked by a Warrior who has been playing for approximately 400 hours. This Warrior has invested all their LP into Combat skills. The Warrior has a Q50 Bronze Plate and Helmet, Leather Armour underneath his Plate, a Shield and he is attacking you with a Q50 Bronze Sword. The Warrior's Strength is three times that of your own.

5.a) assuming you are unarmed, 1%, if you have a weapon 40%
5.b) 100% in the above case, generally about 40-50% shp, and 10% hhp
5.c) < 1 min
5.d) < 1 min
5.e) 40% if combat is initiated (in striking range)

6. Scenario: You are a Warrior who has been playing for approximately 100 hours in-game time. You have invested all of your LP into Combat skills. One day you encounter another Warrior, who too has been playing for approximately 100 hours in-game time. You are almost prefectly matched skill-wise and Strength / stat wise however, you have a Q10 Bronze Plate, Helmet and Sword while your attacker has a Q80 Bronze Plate, Helmet and Sword.

6.a) 45%
6.b) 100% in the above case, generally 70% shp 20% hhp
6.c) < 1 min
6.d) < 1 min
6.e) 40% if combat is initiated (in striking range)


7. Scenario: You are a Warrior who has been playing for approximately 100 hours in-game time. You have invested all of your LP into Combat skills. One day you encounter another Warrior, who too has been playing for approximately 100 hours in-game time. This Warrior however, has only half the combat skill and Strength that you do. But while you have a Q10 Bronze Plate, Helmet and Sword, your attacker has a Q80 Bronze Plate, Helmet and Sword.

urg, too many scenarios with minor veriations. I don't believe SV's should have an effect and I believe equipment quality should have only a minor effect.

I think a 1v1 fight should normally have a reasonable chance of the loser fleeing


8. Scenario: You're farming in your village with four of your friends one day when a lone Warrior attacks your group. While you have basic Combat skills, you are predominantly all Farmers and have no armour. The lone Warrior has a Q40 Bronze Plate and Sword, however his Strength is equal to the total combined Strength of the group. That is, his Strength is 250 while each of your Farmers has 50 Strength each. His Combat skills too are equal to that of the group's combined total.

8.a) 90%
8.b) 100% most of the time, sometimes the fighter should be able to get through with only 90-95% SHP damage and 80% HHP damange
8.c) < 1 min
8.d) < 1 min
8.e) usually 1, possibly 2. I think death should not be assumed though, the warrior would have to murder them (decreasing his own chance of survival by giving up time for hits)
8.f) The fighter should only be able to chase down one of the farmers, he should have the same chance of getting away as #1 if the farmers chose to run

9) Speaking in general, which of the following should have the biggest impact on determing who wins a fight: Random chance; Number of combatants on each side; Combat Skills (LP invested); Statistics (such as Strength); Quality of Weapons; Quality of Armour; Understanding of the Combat System.

Number of combatants

9.a) Please rank them in order of importance (from biggest impact to lowest impact). If possible, consider what weight you would give each of them out of a total of 100%. EG: Stats 5%; Numbers 10%; Skills 15%;

Number of combatants on each side; 48%
Understanding of the Combat System. 30%
Quality of Weapons; 10%
Quality of Armour; 10%
Statistics (such as Strength); 2%

Combat Skills (LP invested); - not used
Random chance; - not specifically used by the game mechanics

10) Overall, how would you rate the Combat system as it currently stands? Please give a score out of 10, with 10 being "Excellent" and 0 being "Horribly Broken".
6 - usable but not inspiring

11) What experience have you had with the Combat system?
11.a) No
11.b) No
11.c) No
11.d) No
Not counting past combat systems. You should probably have an entry there for sparring, but also No
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Re: Strength / Combat / Wall Breaking Survey

Postby joojoo1975 » Sun May 23, 2010 2:05 am

1. no
1d. 50
1e. 5 minutes

2. no
2d. 150
2e. 15 minutes

3a. 0%
3b. 5%
3c. 2 minutes
3e. 35-45%

4a. 0%
4b. 0%
4c. less than 30 seconds
4e. less than 5%

5a. 0%
5b. 5%
5c. 2 minutes
5e. 20-35%

6a. 8%
6b. 10%
6c. 2-3 minutes
6e. 50%

7a. 35%
7b. 30-50%
7c. 5+ minutes
7d. 8+ minutes
7e. 65+%

8a. 15-25%
8b. 20%
8c. 5+ minutes
8f. 90% for 4 of em 10% for the fifth

9.stats, understanding the combat system, LP invested, quality of weps and armor, # of combatants, Random chance (not gonna do %)

10. 3
11. 35%
11a. no
11b. no
11c. no
11d. no

i guess question 11 disqualifies me from 1-10 lol

basically i'm in a village and we spar alot. I mainly try to figure out moves that will assist defenders and stuff(dont wanna go into full detail. . . )
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Re: Strength / Combat / Wall Breaking Survey

Postby springyb » Sun May 23, 2010 2:38 am

1. No, but having a low max damage per hit would be okay with me.

1.a) NA

1.b) NA

1.c) NA

1.d) 310, I don't think the actual soak values are the problem.

1.e) I don't know. It should take a few stamina bars though.


2. Same as above.

2.a) NA

2.b) NA

2.c) NA

2.d) 610

2.e) Twice as long as a palisade.

3.a) 0%, no combat vs combat shouldn't be able to "win". They should be able to "not lose" though.

3.b) Minimal at best.

3.c) 5-10 minutes. It would be nice if non combats had ways to delay and escape.

3.d) NA

3.e) 40%

4. Same as above but with less chance of survival.

5.a) 0%

5.b) 20% hp

5.c) A smart defender using evil eye and throw sand should be able to survive a while. 10 minutes

5.d) NA, the farmer shouldn't be able to kill the warrior. If the warrior was retarded and somehow started losing then the warrior should have the rate chance at retreating as the farmer does.

5.e) 60%

6.a) 60%

6.b) 80-100%

6.c) no idea

6.d) no idea

6.e) 50%

7.a) 80%

7.b) 80-100%

7.c) No idea

7.d) no idea

7.e) 50%


8.a) 70%

8.b) 100%

8.c) To murder a whole village? It -should- take a while.

8.d) 5 minutes.

8.e) 1-2, Not really sure, the group should be able to shut down the warrior with a good throw sand and eye evil cycle.

8.f) One person would die and each other person should have a decent chance to escape. Villages 'should' offer hiding places or something.

9.a) Number of people 25%, Understanding the Combat System 25%, Combat skills 15%, Quality of armor 15%, Stats 10%, Quality of Weapons 10%, Random Chance 0%.


10) 6 out of 10. I like the thinking behind it, but it's a little too slow paced for me. I think attacks deal -way- too much damage compared to hearthing HP+armor. I dislike how one screw up usually means you're going to be losing. There's also balance issues.

11.a) Yes, but not in the new world. However, we've had griefers we were able to fight off and kill.

11.b) Nope.

11.c) Yes.

11.d) Yes.
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