by Vivicus » Wed May 26, 2010 3:08 am
Well, see, this wouldn't even necessarily have to be any sort of capability to draw, and in thinking about it may not be as hard to implement as I originally thought. Since obviously the server already stores all of the data necessary for it (For instance, 2% iron in prospecting results-- obviously it knows where the points are and how far you are from them from when it calls), the only real limiting factor would be how to represent it on your map. You could probably have blue circles representing prospected areas, with it being gradiated to another color (say, red) in the overlay. The real issue would be showing us the overlay without showing us "too much". Then again, I am not the creators so I can't exactly say what's hard and what's not.
I'd really love to see this implemented, as otherwise I'm going to go insane, print out all of my regional and local maps, tack them to my wall, and narrow down prospecting that way. And I really don't need my fiancee to wonder why I've turned the office wall into a rasterized supergrid map.