Brickbreaker wrote:-Be put on just like how you put on a gauze
Agreed
Brickbreaker wrote:-Not be able to be stored in your inventory or stored in a storage medium (your either wearing it or it's on the ground)
This doesn't make any sense and seems pointless and trivial.
Brickbreaker wrote:-Do absolutely nothing at all (unless the devs want it to)
Seems a bit stupid to include an in-game item that would make somebody a King or Queen of the entire hearthlands if it is merely cosmetic.
Brickbreaker wrote:-Not be craftable
This doesn't make any sense and seems really dumb. I guess what you're saying is that there should be only one "King's Crown" so to speak, but if you are going to include crowns they should be able to be made much like any other item. Having easier to make crowns such as Bone Crowns, and the more complex Bronze Crowns and what have you, just make it so only one crown actually effects the wearer and gives them King/Queen status.
Brickbreaker wrote:-Leave your character visible and just standing there from when you logged out. So if you logged out in the middle of the woods, then your avatar just stands there
Useless addition.
Brickbreaker wrote:-Make it so you can't be killed without a scent but the crown can be stolen off of you by any random noob
This makes no sense and needs to be re-worked, kings and queens all throughout history have been killed off and their murderers surely didn't require any scent. Why make it easily stolen if the wearer is unkillable? Why not just put in forcefield technology while you are at it since this is basically what you are describing.
Brickbreaker wrote:-Be tracked down by anyone, anytime, anywhere by simply using a special craftable scent that is very easy to make
So what you are saying is that the Crown would be used solely for simple meta-game purposes, giving people something to do without really affecting anything? Why make it a crown then why not make it a special Fox's tail or something. Using a crown evokes images of a person who rules over other people, this would be impossible to enact in-game save for the roleplayers out there who would gladly play along, however the number of griefers v. role-players probably weighs heavily in the griefers favor. If you are going to add this I say go ahead because I'd be glad to steal the crown and take it to the most southern point of the game world forcing my pursuers to waste a great deal of time and effort for no apparent reason.
Also if the Crown wearer is invulnerable while they wear it, but the crown is easily stolen, all I can imagine is people running around each other in circles trying to steal the crown. Moreover, someone simply stealing the crown and then killing the previous crown-wearer. This idea is poorly thought out and I don't particularly care for it but if it is added it will not affect me or any others who agree with me because we will simply not play along, save to ruin other peoples fun by taking the crown a fuck-all distance away from civilization.