Blxz wrote:theTrav wrote:It's been not only mentioned before, but discussed by the devs.
The current learning curve is a bit steep, they plan to address it in the far, far future, partially by implementing tutorial thingers that are like quests but are not quests (sab what was the word you used for em?).
Mostly I think it's another "game is an alpha" issue, the rough edge is a result of the unfinished nature of the game.
The other thing is that Loftar has at several points expressed that he kind of likes the idea of the game being a bit of an exploration and discovery thing, so not knowing how to do everything as soon as you're able to do it can in some ways be regarded as a feature.
Figuring it out yourself is half the fun. I would however be very happy with little tool tips that pop-up when you point to something in the user interface/build menu that would give a mini explanation. Sometimes the name alone isn't enough to figure stuff out. I guess I am too used to playing paradox games where they explain everything with mini popups.
Other than that, why should we have to cater to the lowest common denominator? If someone is retarded enough to throw out the manual and then come whinging coz they don't understand then thats their problem. Of course, firstly you need a manual of some sort. And the wiki really doesn't give enough information on some topics.
Well the wiki's a bad place to check if you want to figure stuff out yourself and just want basic information. The beginner guides did me pretty solid, those were pretty awesome. Now there are some things that are kinda 'wtf' that you have to dig for a guide for like taming, or combat running across them perchance.
A tutorial seems a little against the beginning feeling of the game which is very fun due to it's early exploration nature, it's like 'drop them in, see if they survive', it was hard to get since I jumped in without reading any guides or knowing anything until I read the wiki beginner guide (could really use some improvements there...), which helped nowhere near as much as the guide in the howto section which pretty much got me all sorted out and ready to start off properly.
Seems like something that could be easily solved by the community until it's properly solved elsewhere. Which actually brings beginning a 'Newbie town' as an idea, there are already huge projects taken on by groups such as Constantinople being the 'trade city', why not have a group start up a newbie town encampment? Obviously this would need to be a project by someone who's interested, and strong enough, but just an idea.
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