-Theft should allow harvesting of other people's crops, not vandalism. Its not a building.
- You should be able to pick up other people's hearthfires to move them, but at the cost of 80% stamina loss per step. Basically, to help collect idle player's fires and prevent being locked in by griefers
- Leather boots should be considered clothing and another item should take its place as the leather armor boots
- Storehouse. A "cabin" that requires a 3x3 pavement to make. you can't enter it, but you can "open" it to have room for 10 lift able objects, including boats. Obviously it should be stationary. Objects inside do not decay