Also known as the Slash and burn method, for those who are more warlike. The introduction of the Acre clay gave me the idea, since I have been spending alot of time turning my local mudflat into a lovely grass land, from which that clay is unharvestable, so an option to turn grass lands, or forest tiles back into mudflats (from which the acre clay can be harvested) would be terribly neat I think. I know the potential for griefing with it is immense, but if Salt is used, it will be a commodity, far too valuable to be wasted on griefing. The biggest problem I can see with balancing salt would be, is it "pickable" or is it a craft able. I would prefer craft able, requiring more time, and in turn less griefing. The problem with that occurs where the "nicest" way I can imagine it working would be to add salinity levels to water, which in turn would also add a whole new dynamic to replanting trees, since salt water kills most plants, making wells (ground filtered water) a necessity for an active community. Wow, I just realized I'm rambling. Anywho, just another idea in the pot.
