by Elirian » Tue Jun 01, 2010 4:08 am
Sorry, obviously didn't highlight the particularly relevant information well enough, people seem to have misunderstood what I am saying.
My unarmed combat skill alone lets me handle level VI boars. I'm assuming with 1 in unarmed combat, a level I boar would beat me. (Can't verify, never seen one)
Understanding the enemies moves, the moves I have available, what allows each of us to deal more damage and be more accurate, figuring out what the best sequence of moves is to take advantage of that, when to interrupt that sequence and with what, and applying that understanding, allows me to beat level VII boars, but not level VIII.
This means that my 70 UA combat skill allows me to beat boars that are 6 levels higher than I would otherwise be able to, while applying all of the information I have available and using it appropriately allows me to beat boars 1 level higher than I would otherwise be able to. In other words, the combat system is heavily weighted towards having higher numbers, rather than making best use of it.
Hopefully that explains it a little better. If you see what I'm saying you'll see how pve or pvp isn't really relevant, as the issue I'm discussing is the system itself, not the application. Obviously having stats weighted so heavily is going to carry through to pvp, and a player with 200 melee is going to annihilate a player with 150 melee, even if the 150 player uses the combat system to its fullest, while the 200 player just charges and stings.
It's not that the combat system lacks depth or strategy, it's that the depth and strategy are of very very little importance compared to pumping the fuck out of your combat skills. There's no point trying to apply any of the available strategies or adapt them on the fly because the combat has already been decided before you begin. Unless by some sheer fluke of coincidence both combatants skills are within 10-15 percentage points of each other.
I'm just not sure if it is intentional or not. Hearing stories about people oneshotting well geared dedicated combat characters whilst already engaged and at low defense makes me think that it does provide some scope for silly situations, but perhaps there are drawbacks to changing it that are not immediately obvious, and it's a conscious decision to have stats being so much more important than strategy because of those drawbacks.