I want more player combat in this game, and to do that I think the exp lost should be mostly recoverable and murderers should have an incentive for going after higher level players, not lower leveled ones. Murderers need to be able to steal bodies and the victims need to have a reason to steal their ancestors "remains" back.
The murderer should be able to steal the body and make a necklace piece out of the body. the bone necklace would be like a key ring and could hold 8 bones from different remains. The person who committed the murder should probably be the only one to benefit from the item so there is no incentive to use a murder alt. and the only person able to recover exp from the remains would have to be a direct ancestor.
The bone necklace would give stats based on the exp lost of the victims so killing noobs and stealing their bodies really wouldn't benefit anyone except leave scents for someone to kill you in return. Each person you kill and body you steal can be made into a bone piece. When a bone is made from a corpse, it retains its player id (the corpse is destroyed). All the exp from all the bone pieces is added up to give the bonus for the bone necklace.
Example:
A person with full change and 200 farming dies. They go from 200 to 50 farming and lose approx 1,900,000 exp (keeping 132k *ouch*).
If they recover their remains they could get 25% back (example only), which is 475,000 exp. which is quite a bit of exp and would be an incentive for them to try. As long as the murderer never destroys the item or body, this incentive would always exist.
The murderer could then chop up the corpse and add a 1,900,000 exp piece to his necklace.
Necklace stats:
To prevent people from just killing noobies for necklace pieces, I was thinking of the following. The necklace would give intelligence and stealth, just like the necro cape, based on the combined exp of the necklace pieces (you will have to come up with a nice formula). It would also give+ to marshal, death and barbarism, and +%exp gained based on each individual piece.
So the necklace would give +8 to each of those personal beliefs if you had 8 bones and maybe +80% exp gained (10% per bone). The requirement would be the exp on the bone be greater than or equal to 15% of your total exp (example only). If you kill someone around your level, they will lose 25% exp minimum so that shouldn’t be a problem. If you kill total noobs, they wont have 15% of your exp so they wont give you the 2nd group of stats, just add to the total exp.
The goal is to make it so the murderer wants to keep the bones ON HIS MAIN instead of destroying the corpse. And for the murderer to want to kill stronger people instead of noobs. The victim in turn would really want to get the bones back, as they are potential exp.
Murder scents would be changed so they had a track remains option. And maybe add an option to the altar to locate your ancestor remains with scents (non summonable). So u can search for them when your ready.