Jackard wrote:moral of the story - the 'aesop', if you will -
all germans are evil
spectacle wrote:+1 to longer theft scent durations, -1 to duration based on value. One of the core elements of the H&H economy is that only the player's decide what anything is worth, and it should stay that way.
Chakravanti wrote:spectacle wrote:+1 to longer theft scent durations, -1 to duration based on value. One of the core elements of the H&H economy is that only the player's decide what anything is worth, and it should stay that way.
This. Who knows. Maybe that Q10 straw hat was the one I spawned with and was very sentimental. It should be my prerogative to go on a bloody spree if I value it as much as you do your dragon helm and pearls.
Brickbreaker wrote:Chakravanti wrote:spectacle wrote:+1 to longer theft scent durations, -1 to duration based on value. One of the core elements of the H&H economy is that only the player's decide what anything is worth, and it should stay that way.
This. Who knows. Maybe that Q10 straw hat was the one I spawned with and was very sentimental. It should be my prerogative to go on a bloody spree if I value it as much as you do your dragon helm and pearls.
I talked about this in another thread (Read my post).
To summarize what I was saying:
If I decided I was going to steal today. I could enter somebody's claim and open a wardrobe. There would be a piece of Q4 leather and a dragon's helm.
Since the situation is; no matter what I take I will still leave a theft scent. Then I might as well take all that I can.
But if scent duration or scent punishment was based on item value, then I might decide to take the piece of leather and leave the hard earned dragon's helm alone.
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