Castles...Again...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Castles...Again...

Postby vikingdragons » Mon Jun 14, 2010 5:27 am

More ideas for Castles and Castle related stuff! Please note that all numbers are suggested estimates.

KEEP
The center of every castle is the Keep! I propose 3 stories with a roof, made of 1000 Stones, 500 Blocks, 250 Boards, 100 Bronze/Iron/Steel, and/or 50 Glass if people want windows.

STONE WALLS
Instead of corner posts we will have towers! The first tower will be 500 Stones and 100 Bronze/Iron/Steel. Other Towers will be 250 Stones and 50 Bronze/Iron/Steel. Towers will be 5x5 and provide sight range, perception, and marksmanship bonuses. The wall segments will be 100 Stones for each 1x1 tile, and can be built 3 deep. Turrets (which look like: -_-_-_-) can be added for 50 stone per segment (but only one the edges) and will block 50% of incoming projectiles. The Gatehouse is made of 250 Stones and 75 Bronze/Iron/Steel. It can be used to get on top of the walls if open. Otherwise, use a ladder made of boards and blocks.

DITCHES, SPIKES, AND MOATS
It takes a lot of stamina to dig a ditch. Soil is added to your inventory during. When you dig up 100 Soil, the Ditch is done. To cross a normal ditch, you drop in, and then climb out, causing very slight SHP damage and draining stamina. You can fill it with Spikes made of branches or boards, which cause serious damage and drain stamina faster. Or you can fill it with 100 liters of water to make a moat, which counts as deep water, so you have to swim across OR drop a ladder over it to walk across (ladders will decay quickly if you do this, and can be picked-up or destroyed) You can fill any ditch, spike trench, or moat with 100 soil to remove it. Takes a lot of time and stamina (but not as much as digging it in the first place).

SIEGE WARFARE
Breaking into a stone wall is hard, hard work. You have to break into it segment by segment, which is time consuming and easily spotted. This is where siege warfare comes in! We will have the battering rams still, but they don't do much damage, so you need a lot of time. I will break the new siege warfare into Offense and Defense.
-Offensive Siege Warfare
The Catapult and Ballista are mobile weapons, loaded with Boulders and Bolts respectively. Move 'em into position and fire away. Both require wood, metal, and ropes to build. The Trubuchet is a non-mobile but much more powerful siege weapon that uses boulders. It has to be built on the spot, but has a large range and can easily go right over walls. Ladders are also useful for siege warfare.
-Defensive Siege Warfare
Consists of Wall/Gatehouse mounted weapons and Tower mounted weapons. Wall mounts include Oil Traps, Stone Traps, and Log Traps, which drop the respective object on the enemy. Oil and Log can be set on fire if you activate them manually with a torch, or you can set them to auto and they will drop on any enemy that attacks the wall below them. Tower mounts include Catapults and Ballista which can be rotated and loaded with multiple shots so that you don't have to keep carrying ammo up. Use ladders to get on your wall and knock down enemy ladders before they can climb up!

There my ideas of Castles and Siege Warfare! Almost all of which have been suggested before!!! :mrgreen:
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Re: Castles...Again...

Postby Fenrispantom » Mon Jun 14, 2010 5:41 am

I like the idea, as well as the one for true siege warfare as it could make this work.
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Re: Castles...Again...

Postby kralmir » Mon Jun 14, 2010 6:13 am

problem is people arent online all day so filling a moat with 100soil is no effort compared to the likely time ANYONE of the defenders will log on.


that and insane high prices do not, and never will count as balance for something thats to strong and overpowered
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Re: Castles...Again...

Postby DatOneGuy » Mon Jun 14, 2010 6:17 am

kralmir wrote:problem is people arent online all day so filling a moat with 100soil is no effort compared to the likely time ANYONE of the defenders will log on.


that and insane high prices do not, and never will count as balance for something thats to strong and overpowered

This.

It doesn't matter how hard you make something to achieve, people will do it, and they'll continue to do it. There's always a way to grind anything. You can toss in dragons that have 9,000 HP, breathe fire to take out half your SHP, cross water and break everything short of brickwalls or houses and people will still bother to go that extra mile to trap that fucker in a brickwall if that's what it takes to kill it.

That was a bit of a tangent, but my point is, making something overpowered and then turning around and saying "But it'll take 99999999999999999 steel to make!" doesn't balance it, it's a one time investment, and it's weak at that.

A good example is straw mansions they're great compared to the others and the straw would seem a lot at first but with a burnfield and quality not mattering you can just toss back a few in no time and it only takes stone to fix. Not saying they're broken or anything but just another example of low cost for much benefit compared to other things.
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Re: Castles...Again...

Postby Riou1231 » Mon Jun 14, 2010 9:14 am

100 metal? Are you fucking serious? :shock:
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Re: Castles...Again...

Postby vikingdragons » Mon Jun 14, 2010 3:18 pm

vikingdragons wrote:Please note that all numbers are suggested estimates.


so don't freak about numbers. make your own suggestions if you want. and as for the defenders not being on, well, that is a different idea about traps and guard towers to give offline defenders a chance. And besides, this was my two cents on castles. I know it needs work, but not all the work is needed here. Lots of stuff need fixes before we get Castles. Examples:
1)Fundamentals need fixing
2)Village/Claim Interface
3)Everything needs to get BALANCED!!!
4)Kingdoms made of a Capitol and multiple Villages
5)Passive Defenses (traps and Guard Towers)
and those are just before Castles
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Re: Castles...Again...

Postby Kriegwolf » Mon Jun 14, 2010 5:00 pm

Yup. I remember I suggested an idea like this, and i support this idea. I also want to see Kings in the Kingdoms who can wear King's stuff like crowns, robes, rings, etc.
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