Shortcuts - A few suggestions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Shortcuts - A few suggestions

Postby DatOneGuy » Tue Jun 15, 2010 7:17 pm

Bad choice of shortcut key
Perhaps it's just me but there are many shortcuts that just seem to make no sense, and I understand this seems to be mostly just moving stuff around and what's happened naturally overtime, but can it be time to clean some of this up?

Ceramics for example forces Metalworking to m when Ceramics could just be e (yes being a lesser letter as it's not the first letter it starts with) while allowing Metalworking to be properly labeled M.

Cooking:
Fried Egg | Ingredients

There are many other times this happens and anyone who uses them often probably knows this. There should be standards setup that follow a simple scheme:
  • A shortcut key should always attempt to be the first letter in the word, if not the second most prominent letter in the word, if that fails the second letter of the word. (i.e CooKing)
  • Subcategories take precedent over items listed (i.e. Baking over Butter-steamed Cavebulb)
  • Unnecessary confusions should avoided

Next and Back buttons - Shortcut Keys
Shortcut keys should be assigned to both the Next and Back screen buttons that display on screen, not being able to use "A->A" for repair once you have more too many Adventure skills can be a real pain and breaks any attempts at a universal scheme.

Shortcut Keys should persist across screens
The only current problem here is Adventure which has very few subdivisions and thus has many extra skills that don't necessarily need to stay there, or can be categorized.

Examples: Form Village, Leave Village (Both can go under Government)
Stake Claim, Declaim Plot (Both can either go under Government or go along with Hearthfire under a new category for Hearth-specific perhaps also including Village acts if they don't go under Government).
Fire is a build item I understand it's new character friendliness being under Adventure, but it should probably go under Build directly (just a thought).


These are just some things that have bothered me while attempting to use shortcut keys because even with Pacho's having 6 different hotkey bars is getting crazy (General, Melee, Archery/Taming, Farming/General Cooking, Baking, Sausage Making)

The ability to place subcategories on the action bar helps a lot, but it still comes down to doing that and then also pressing buttons (which ties into another thread I'll make tomorrow).
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Re: Shortcuts - A few suggestions

Postby Granger » Tue Jun 15, 2010 9:29 pm

Fine thinking.
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Re: Shortcuts - A few suggestions

Postby theTrav » Tue Jun 15, 2010 10:30 pm

someone once suggested that the grid menu represent a grid of 16 keys, so that there is a visual cue as to which shortcut to use
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Re: Shortcuts - A few suggestions

Postby sabinati » Tue Jun 15, 2010 11:30 pm

theTrav wrote:someone once suggested that the grid menu represent a grid of 16 keys, so that there is a visual cue as to which shortcut to use


i think i'd prefer that, to be honest
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Re: Shortcuts - A few suggestions

Postby loftar » Tue Jun 15, 2010 11:32 pm

Generally speaking, it would be nice if shortcuts could be assigned automatically by the client, freeing me up from maintaining them manually, and which would also have the added advantage of making them possible to customize. The problem with that is just that it may cause the shortcuts to change from time to time (an especially pronounced problem in the suggestion theTrav refers to), which, I think, would be even worse than weird shortcuts -- weird shortcuts can be remembered, but changing shortcuts pretty much ruins everything.
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Re: Shortcuts - A few suggestions

Postby sabinati » Wed Jun 16, 2010 1:12 am

instead of assigning them automatically, could they be customizable? like in the options menu somehow?
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Re: Shortcuts - A few suggestions

Postby DatOneGuy » Wed Jun 16, 2010 1:15 am

Full customization in such a way would be absolutely beautiful, I'd be fine with it just being cleaned up but if it's possible that sometime in the future it'll be overhauled to such an extent that made my day. (Even if it's just a possiblity now :) )
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Re: Shortcuts - A few suggestions

Postby Sever » Wed Jun 16, 2010 4:12 am

Please at least consolidate some things on the Adventure menu. I'm avoiding buying lawspeaking because it shoves REPAIR, the MOST IMPORTANT ACTION EVAR off into whogivesafuckistan. I don't have it on my shortcut menu because [a-a] is such an easy hotkey sequence and the easy-to-hit keys 1 through 6 are occupied with more commonly used things.

a-shiftdown-n-shiftup-a sucks. Also whoever heard of a capital letter shortcut? Can't it be neXt?
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Re: Shortcuts - A few suggestions

Postby Nanothnir » Wed Jun 16, 2010 9:30 am

Theres like 16 squares right. What about decreasing it to 12 3x4 and then hotkey it to the number pad inclunding / * and -
That way you could go 1 5 8 * 4 to go through what ever to hit the right thing. You wouldn't need to remember which is which when using letters as they are placed in the same spot on the Numberpad...


EDIT:: Oh yeah Apple Users/Laptop Users don't have Numpads do they...
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