Cannibalism

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cannibalism

Postby JTG » Tue Jul 14, 2009 2:27 am

Just except what it sounds like, you should be able to butcher player corpses and eat them, or turn them into sausage. Make another player's heart a high stat item, so you can eat their hearts to gain their courage.
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Re: Cannibalism

Postby Hamel » Tue Jul 14, 2009 2:32 am

*Imagines people spam killing alts for stats*

Erh, an interesting idea.
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Re: Cannibalism

Postby Jfloyd » Tue Jul 14, 2009 2:33 am

Hamel wrote:*Imagines people spam killing alts for stats*

Erh, an interesting idea.

Should be based off their stats. Like JTG said, for their 'courage'.
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Re: Cannibalism

Postby Hamel » Tue Jul 14, 2009 2:37 am

Jfloyd wrote:
Hamel wrote:*Imagines people spam killing alts for stats*

Erh, an interesting idea.

Should be based off their stats. Like JTG said, for their 'courage'.


It might work. But I can imagine people might make alts, fatten them up, and then butcher them.
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Re: Cannibalism

Postby JTG » Tue Jul 14, 2009 2:38 am

Well theres many ways you could do it.

Total playing time - Can't abuse that so easily.
Total LP value - can't abuse that with alts
Total Stat values - Definently can't abuse that
Total Age - Abusable but still open for option

Also you are better off eating food you are feeding the alt. This is just a grand total of a cumulative addon to the gains from eating a person alive.

Because why fatten a alt and eat him, when you can eat the food for the same or more gained that you were fattening said alt up with.
Last edited by JTG on Tue Jul 14, 2009 2:40 am, edited 1 time in total.
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Re: Cannibalism

Postby Blaze » Tue Jul 14, 2009 2:40 am

Full Tradition...
You see a masterful engraving by Blaze. On it is Blaze, bears, boars, and foxes. Blaze is striking down the bears. The boars are screaming. The foxes are in a fetal position. The image relates to the return of Blaze in the late winter of 2009.
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Re: Cannibalism

Postby JTG » Tue Jul 14, 2009 2:40 am

Also yeah that really makes my idea unfeasible. Maybe it can just be a set FEP food value that requires time to grow up to. Not quite as much as a bear banger or a tiny bit over.

I just want to be able to store a chest full of human flesh, organs, and limbs.
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Re: Cannibalism

Postby Jfloyd » Tue Jul 14, 2009 2:42 am

Blaze wrote:Full Tradition...

It could be that, if a character has his heart torn out, you can't use that. It'd be a crime against the ancestors. Since hearts probably taste bad, make there be some sort of downside to it.
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Re: Cannibalism

Postby JTG » Tue Jul 14, 2009 2:46 am

Could just make change benefit while tradition reduces benefit from devouring peoples hearts. As a traditional person would stick to tradition and not cannibalize his fellow man, whileas a person who is way into change wouldn't have gripes about eating a live human.

Allows people to risk more to gain more in this way.
Last edited by JTG on Tue Jul 14, 2009 2:48 am, edited 1 time in total.
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Re: Cannibalism

Postby Jfloyd » Tue Jul 14, 2009 2:48 am

JTG wrote:Could just make change benefit while tradition reduces benefit from devouring peoples hearts. As a traditional person would stick to tradition and not cannibalize his fellow man, whileas a person who is way into change wouldn't have gripes about eating a live human.

Full Traditon= 0% gain from heart consumtion
Full Change= 75% stat gain from heart consumtion
That'd seem fair to me.
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