crate repair & upkeep rates in general

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crate repair & upkeep rates in general

Postby Chakravanti » Fri Jun 18, 2010 11:21 pm

Crates should last longer than anything else. They should require the least to upkeep. One board should repair 20 hits or so and a given crate should sustain 100 hits at least.

When it's all said and done the purpose of decay is to eliminate inactive territories. Not make people run around with fucking shitton of extra clicks. The extra clicks should be minimal and decay/repair overall should be shifted toward decay hits>items to repair to a significant ratio that is at least 1:5 and 1:15 for buildings/walls and 1:20 for mansions, crates and brick walls.

The reason being is that crates should survive everything else on a claim so that after a given claim has decayed form inactivity and a month or two later when the guy decides to start playing again and log back in to make the most of what's left on his claim...

He should stil be able ot check his fucking mailbox. E.g. crate.

Someone inform me if I'm wrong about the philosophy behind repair & upkeep.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: crate repair & upkeep rates in general

Postby sabinati » Sat Jun 19, 2010 1:59 am

the problem with crates, it seems, is that they cover more than one tile, so they get hit with a shitload of decay. one board repairs them to full though (they changed it an update or so ago), so it's not too terrible.
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Re: crate repair & upkeep rates in general

Postby Blxz » Sat Jun 19, 2010 7:19 am

Even so, upkeep needs to be addessed. Stone mansions for example stand for hundreds of years with baisc upkeep. A stone house should stand for AT LEAST 5 to 10 years before it has any need to be repaired. I have a brick oven in my backyard that is 65 years old and apart from being faded the thing is fully intact and was used last week. The communal ovens in my village have trouble standing for more than a few in game weeks before being totally unusable. Even supposedly high quality ones.

I had an alt that i left out in the wilderness for a week and couldn't get out of their house when i signed in. Turns out the house had decayed in a week from full to nothing.
This repairing has become more of a chore than anything else. Its disheartening to sign in every day and see my plot decaying after only 3 days game time.
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Re: crate repair & upkeep rates in general

Postby Potjeh » Sat Jun 19, 2010 1:28 pm

I have a fairly modest farm and I have to do like an hour worth of repairs every day. By the time I'm done repairing stuff, I get sick of the game and go play MTW2 or Dungeon Crawl instead.
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Re: crate repair & upkeep rates in general

Postby theTrav » Mon Jun 21, 2010 12:17 am

Potjeh wrote:I have a fairly modest farm and I have to do like an hour worth of repairs every day. By the time I'm done repairing stuff, I get sick of the game and go play MTW2 or Dungeon Crawl instead.

Does not sound like a modest farm to me... I've got a lot that has 6 5x5 fields, 2 4x4 fields and 2 strips of 4, two fenced off cattle area, outside winepress, two drying racks, chicken coop, bunch of trees, mansion and small shed.

The whole thing is surrounded by a round pole fence (aesthetics over security) and I have to repair only once in a blue moon.


Perhaps the difference is in your distance from civilization?
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Re: crate repair & upkeep rates in general

Postby Chakravanti » Mon Jun 21, 2010 12:30 am

It is a modest farm for a soloist. Once you factor in that he needs about twice the space we do to accomplish the same endeavors and the pallisades needed to protect that space, there's you fucking upkeep.

Palisades are probably the shittiest thing in the game to repair.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: crate repair & upkeep rates in general

Postby martinuzz » Mon Jun 21, 2010 12:39 am

Decay rates as they are now, are too much, in my opinion as well. Not only ovens, kilns, houses; especially pallisades / walls are a real pain to keep from falling apart.
Wildlife is down to lev 6 at our village, and down to lev 4-5 at my personal plot. Still, I need about an hour a day, like Potjeh, if you count clay-gathering / brickmaking too, to keep only my personal mansion, 6 chicken coops, 3 ovens, 2 kilns and brickwall in shape.

Repairing village wall and smelters / kilns / ovens costs me and 2-3 other persons about 45 minutes each per day as well.
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Re: crate repair & upkeep rates in general

Postby Zamte » Mon Jun 21, 2010 4:47 am

I complained about it (due to drying racks) way back when. I still don't get it. If they idea is to remove inactive player's stuff, why do it so fast? What is your definition of inactive? To me, somebody who's inactive has been gone at least an IRL week. I think it'd be feasible to have decay designed to take it's toll over a period of closer to 3-4 weeks. This way if things come up, people lose their net, have to move, sudden trip comes up, whatever, they can still come back and salvage their stuff.

There's really no reason decay should be a major factor over a 24 hour period, of even a 72 hour period. The way it's set up may not be intended to punish us or cause busy work, but that is what it does. I know we can't/don't want to make a bunch of timers, so I get it has to be random, but it's still far too quick. I live in two fairly large villages with my two characters, and there are other villages and settlements nearby. Our animals are only level 2 or 3, yet I'm still dealing with a house that's decayed enough to change color every other day, and kilns and smelters I have to repair daily. Let alone the drying racks which are still vanishing, and all the little things which are most annoying, such as the chests, tanning tubs, and steel crucibles, which are used in large quantity and decay incredibly fast.
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Re: crate repair & upkeep rates in general

Postby sabinati » Mon Jun 21, 2010 5:02 am

yeah decay should be decreased a lot, imo. thankfully drying racks don't decay in one hit anymore (i could be wrong but i don't think anything does anymore). but houses being gone after a week is just crazy. everything should have more hitpoints, like a lot more, but especially buildings.
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