by Peter » Wed Jul 15, 2009 12:46 am
Well then, what would be a good set of effects for wine? When I think of wine, there's two things that come to mind. The first is a such-and-such of excellent vintage and aged perfectly, something that even a novice wine drinker can enjoy. The second is Night Bear Fruit Wine and Engine Cleaner.
I think it's plain that the level of skill needs to come into play here- perhaps when adding wine to the barrel or some other critical task is undertaken, the player rolls against some skill level- possibly intelligence or charisma.
The result of this roll allows the game to determine if the result is fine wine or boxed wine.
The effects of these beverages would reflect the fact that one is enjoyable and, in fact, enriching, and the other is an excellent way to clear one's mind. Here's what I'd say:
Fine Wine:
Up to +20% Happy
Up to +5 CHA, STR
Up to -2 INT, DEX
Up to +20% Energy
Up to +5% learning ability
Poor Wine:
Up to +10% Happy
Up to +2 CHA, STR
UP to -5 INT, DEX
Up to +10% Energy
Up to -5% learning ability
These "advantages" fade over a 45 rMinute period.
I'm not in love with these, mind you. In fact maybe have both of them give a learning penalty but restore stamina/energy- making it useful for when you aren't getting much out of an activity anyway, like digging for clay or mining.
Surprise.