by Kallev » Fri Jun 25, 2010 10:25 pm
Decay is a big deal for everyone. It is all around not very enjoyable (except for Jorb. He gets off on it). For me, the solution is pretty simple. Make decay cause more and more damage every time it strikes something, and at the same time, reduce the damage caused initially by shitloads. Every time you repair something, the damage decay does to it is reset to the first stage. Now, 1 hit = 1 repair, no matter what. If changed, it could be that hits 1-4 = 1 repair, 5-6 = another, 7 = another, and 8 could take two repairs. Semi-regular (instead of the current constant need for) repairs will keep you in good shape, and damage stays at a manageable level. Abandonment would cause a very rapid wiping out. Civilization levels could tweak things further. In high civilization levels, the first hit could be stronger, but the damage builds slowly. In low civilization, the first hit could be weak and build rapidly. Or the other way around.