Gauze is a fairly specialized technology, and humans had other options for bandages and medical recovery before it was invented. I've been looking for ways to recover my HHP, and I got the First Aid skill but then noticed it was worthless early in the game because it requires Gauze to use, and to make Gauze you need quite a bit of infrastructure established. This makes sense though, but it's not very balancing for wilderness / barbarian type characters.
Anyway I was exploring and came into a broadleaf forest and spotted a Willow tree. I thought that'd help as I picked the bark but it was just the generic tree bark item.

I haven't made tea yet in-game but was reading about it, the things I dislike is they are entirely reliant on pottery to use tea. Gameplay wise this makes sense because it's easier to just have unflammable containers to simulate boiling water, but why can't you serve tea in a kuksa? Well with a Willowbark item, what about making a medicinal tea to recover HHP? You drink it and it gradually recovers a little HHP?
With leather, cured animal skins can be used as bandages as well, so maybe instead of curing with the generic tree bark item, you use a Willowbark item instead and get a hide bandage item instead of leather? And this would work like a crude less-efficient Gauze?
Another idea for primitive medical tools, would be splints. For example you can craft leg splint with: 4 Branch 2 Willowbark 6 String, when equipped heals HHP like bandages, but it caps you to crawl speed. Or Arm Splint: 2 branch 1 Willowbark 3 String, equips on an arm and prevents you from holding tools in that hand. Just some ideas.
Now I don't want to undermine the value of Gauze or do anything to make that item less important as a trade good and medical tool, I just think there should be some more options about health recovery in game, and atleast something low-tech that is more sensible than just leeches (quick question can leeches be combined with gauze? I'd assume so). So these are some ideas which I think would fit in with the theme of this game, and give some options for the wild barbarian people.
