Camouflage.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Camouflage.

Postby DukeBenjy » Sat Jun 26, 2010 2:49 am

Ninja Boars have the ability to blend in with the surrounding trees (FUUUUU), so why can't Hearthlings? I suggest camouflage be available :D

How this works, I don't know, it'd be flexible I guess.

Mud Paint for Mud flats.
Bough/Nettle clothing for forest terrain.
Homosexual clothing for Hearth lands.
Linen overalls (Poncho?) for Moorland.

Whilst the character stands still, they're invisible, this may be determined by the quality of given camouflage. When the hidden Hearthling moves, they're revealed.

Many a time I've hid behind houses of victims I'd been stealing from. It'd be nice to not have to hide behind houses and have the sneakyness of urban camouflage for their stone paving etc.

Just a suggestion of many. (I've searched through the forum via 'search' for camouflage and it is only briefly mentioned in terms of wishful thinking)
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Re: Camouflage.

Postby DatOneGuy » Sat Jun 26, 2010 3:57 am

There would be many problems here.

1)Editing haven-res.
2)In order to stop the first problem you'd need to literally have them become 'invisible', and it would need to be determined server-side. I'd imagine there are few ways to do this without someone being able to draw an indicator or modify the client against this.

Now client editing isn't an issue right now as it's only really used as it's supposed to be right now, however there could be future problems coming into play that would be problematic if such an idea were implemented.
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Re: Camouflage.

Postby Phalacrox » Sat Jun 26, 2010 12:09 pm

I guess the idea is okay, but I don't see any uses for it.

DukeBenjy wrote:Whilst the character stands still, they're invisible, this may be determined by the quality of given camouflage. When the hidden Hearthling moves, they're revealed.


The player that is camouflaged should see himself, but a passing player wouldn't see him if his exp*per doesn't beat the camouflaged players stl*int.
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Re: Camouflage.

Postby theTrav » Sun Jun 27, 2010 11:44 pm

DatOneGuy wrote:it would need to be determined server-side. I'd imagine there are few ways to do this without someone being able to draw an indicator or modify the client against this.


Server side stealth has been discussed in other threads (not necessarily linked to camouflage) If the server told the client that a hearthling had disappeared, that'd be pretty hard/impossible to work around from a client perspective.

Even if the client did draw something, you can't interact with something that is not there
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Re: Camouflage.

Postby vikingdragons » Mon Jun 28, 2010 4:19 am

good idea OP, but here is something a little easier to implement.

i know it doesn't fit with the time, but Ghille Suits, or something similar. Made of strips of cloth, it allows you to blend in with your surroundings if you are not moving. Only terrian type not able to blend in with is paved ground and water. you still exist physically, and if you perform any kind of active action (a passive action would be aiming you bow/sling, whereas an active action would be firing your weapon) you are revealed, and can't hide again until no one can see you. Maybe have the ability to temporarily upgrade your suit with boughs/straw/etc, allowing you to remain hidden while moving at crawl speed.
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Re: Camouflage.

Postby theTrav » Mon Jun 28, 2010 4:30 am

VD your idea seems almost identical to the OP's except you call them ghille suits instead of camouflage...

What is the key difference between your ideas and the OP's?
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Re: Camouflage.

Postby vikingdragons » Mon Jun 28, 2010 3:56 pm

his is specialized to certain terrain tiles.
DukeBenjy wrote:Mud Paint for Mud flats.
Bough/Nettle clothing for forest terrain.
Homosexual clothing for Hearth lands.
Linen overalls (Poncho?) for Moorland.

the one i came up with work on every tile expect pavement. his linen overalls/poncho is close to what i had in mind though. Just a type cape/headgear (like the bear cape works), made of cloth, that lets you blend. add stuff like he mentioned (mud, boughs, nettles) to make it let you move at crawl speed and still stay hidden. I'm just saying that a universal camo would be easier to implement than specialized camo for each terrain type.

so key difference:universal camo vs. specialized camo
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