What the title says.
Not sure if that's how it currently works - but if it that's how it is, it's hardly noticable...
DatOneGuy wrote:From what I've noticed, that's not how it works at all.
I'm not sure I'd prefer it working that way either.
Nanothnir wrote:So why shouldn't for example, a Q10 Basket take 3 hits, while a Q1000 take hundreds more...
DatOneGuy wrote:I'm not sure I'd prefer it working that way.
Potjeh wrote:I think its good that quality is irrelevant for some stuff.
VowOfSilence wrote:Nanothnir wrote:So why shouldn't for example, a Q10 Basket take 3 hits, while a Q1000 take hundreds more...
That's what i meant. It could just use the FEP formula: Q40 takes twice as long to decay, Q90 takes 3 times as long, and so on.DatOneGuy wrote:I'm not sure I'd prefer it working that way.
Why not? I don't see a downside. Q for containers and all would actually matter. You'd have the choice between building high Q objects or just build cheap stuff and repair it if it breaks. Most common ruins probably won't last much longer than they do now.
Users browsing this forum: Claude [Bot], Semrush [Bot] and 3 guests